Network objects replication impl progress
This commit is contained in:
372
Source/Engine/Networking/NetworkStream.cs
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372
Source/Engine/Networking/NetworkStream.cs
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Text;
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namespace FlaxEngine.Networking
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{
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unsafe partial class NetworkStream
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{
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/// <summary>
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/// Writes raw bytes into the message.
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/// </summary>
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/// <param name="bytes">The bytes that will be written.</param>
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/// <param name="length">The amount of bytes to write from the bytes pointer.</param>
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public void WriteBytes(byte* bytes, int length)
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{
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WriteData(new IntPtr(bytes), length);
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}
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/// <summary>
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/// Reads raw bytes from the message into the given byte array.
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/// </summary>
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/// <param name="buffer">The buffer pointer that will be used to store the bytes. Should be of the same length as length or longer.
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/// </param>
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/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
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public void ReadBytes(byte* buffer, int length)
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{
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ReadData(new IntPtr(buffer), length);
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}
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/// <summary>
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/// Writes raw bytes into the message.
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/// </summary>
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/// <param name="bytes">The bytes that will be written.</param>
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/// <param name="length">The amount of bytes to write from the bytes array.</param>
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public void WriteBytes(byte[] bytes, int length)
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{
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fixed (byte* bytesPtr = bytes)
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WriteData(new IntPtr(bytesPtr), length);
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}
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/// <summary>
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/// Reads raw bytes from the message into the given byte array.
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/// </summary>
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/// <param name="buffer">The buffer that will be used to store the bytes. Should be of the same length as length or longer.</param>
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/// <param name="length">The minimal amount of bytes that the buffer contains.</param>
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public void ReadBytes(byte[] buffer, int length)
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{
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fixed (byte* bufferPtr = buffer)
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ReadData(new IntPtr(bufferPtr), length);
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}
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/// <summary>
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/// Writes data of type <see cref="Int64"/> into the message.
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/// </summary>
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public void WriteInt64(long value)
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{
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WriteBytes((byte*)&value, sizeof(long));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Int64"/> from the message.
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/// </summary>
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public long ReadInt64()
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{
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long value = 0;
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ReadBytes((byte*)&value, sizeof(long));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="Int32"/> into the message.
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/// </summary>
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public void WriteInt32(int value)
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{
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WriteBytes((byte*)&value, sizeof(int));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Int32"/> from the message.
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/// </summary>
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public int ReadInt32()
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{
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int value = 0;
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ReadBytes((byte*)&value, sizeof(int));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="Int16"/> into the message.
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/// </summary>
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public void WriteInt16(short value)
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{
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WriteBytes((byte*)&value, sizeof(short));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Int16"/> from the message.
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/// </summary>
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public short ReadInt16()
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{
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short value = 0;
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ReadBytes((byte*)&value, sizeof(short));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="SByte"/> into the message.
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/// </summary>
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public void WriteSByte(sbyte value)
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{
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WriteBytes((byte*)&value, sizeof(sbyte));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="SByte"/> from the message.
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/// </summary>
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public sbyte ReadSByte()
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{
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sbyte value = 0;
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ReadBytes((byte*)&value, sizeof(sbyte));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="UInt64"/> into the message.
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/// </summary>
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public void WriteUInt64(ulong value)
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{
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WriteBytes((byte*)&value, sizeof(ulong));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="UInt64"/> from the message.
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/// </summary>
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public ulong ReadUInt64()
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{
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ulong value = 0;
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ReadBytes((byte*)&value, sizeof(ulong));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="UInt32"/> into the message.
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/// </summary>
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public void WriteUInt32(uint value)
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{
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WriteBytes((byte*)&value, sizeof(uint));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="UInt32"/> from the message.
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/// </summary>
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public uint ReadUInt32()
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{
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uint value = 0;
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ReadBytes((byte*)&value, sizeof(uint));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="UInt16"/> into the message.
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/// </summary>
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public void WriteUInt16(ushort value)
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{
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WriteBytes((byte*)&value, sizeof(ushort));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="UInt16"/> from the message.
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/// </summary>
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public ushort ReadUInt16()
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{
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ushort value = 0;
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ReadBytes((byte*)&value, sizeof(ushort));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="Byte"/> into the message.
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/// </summary>
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public void WriteByte(byte value)
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{
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WriteBytes(&value, sizeof(byte));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Byte"/> from the message.
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/// </summary>
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public byte ReadByte()
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{
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byte value = 0;
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ReadBytes(&value, sizeof(byte));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="Single"/> into the message.
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/// </summary>
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public void WriteSingle(float value)
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{
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WriteBytes((byte*)&value, sizeof(float));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Single"/> from the message.
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/// </summary>
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public float ReadSingle()
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{
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float value = 0.0f;
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ReadBytes((byte*)&value, sizeof(float));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="Double"/> into the message.
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/// </summary>
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public void WriteDouble(double value)
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{
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WriteBytes((byte*)&value, sizeof(double));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Double"/> from the message.
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/// </summary>
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public double ReadDouble()
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{
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double value = 0.0;
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ReadBytes((byte*)&value, sizeof(double));
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return value;
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}
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/// <summary>
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/// Writes data of type <see cref="string"/> into the message. UTF-16 encoded.
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/// </summary>
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public void WriteString(string value)
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{
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// Note: Make sure that this is consistent with the C++ message API!
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var data = Encoding.Unicode.GetBytes(value);
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var dataLength = data.Length;
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var stringLength = value.Length;
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WriteUInt16((ushort)stringLength); // TODO: Use 1-byte length when possible
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WriteBytes(data, dataLength);
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}
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/// <summary>
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/// Reads and returns data of type <see cref="string"/> from the message. UTF-16 encoded.
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/// </summary>
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public string ReadString()
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{
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// Note: Make sure that this is consistent with the C++ message API!
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var stringLength = ReadUInt16(); // In chars
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var dataLength = stringLength * sizeof(char); // In bytes
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var bytes = stackalloc char[stringLength];
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ReadBytes((byte*)bytes, dataLength);
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return new string(bytes, 0, stringLength);
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}
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/// <summary>
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/// Writes data of type <see cref="Guid"/> into the message.
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/// </summary>
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public void WriteGuid(Guid value)
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{
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WriteBytes((byte*)&value, sizeof(Guid));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Guid"/> from the message.
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/// </summary>
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public Guid ReadGuid()
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{
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var guidData = stackalloc Guid[1];
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ReadBytes((byte*)guidData, sizeof(Guid));
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return guidData[0];
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}
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/// <summary>
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/// Writes data of type <see cref="Vector2"/> into the message.
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/// </summary>
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public void WriteVector2(Vector2 value)
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{
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WriteSingle((float)value.X);
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WriteSingle((float)value.Y);
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Vector2"/> from the message.
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/// </summary>
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public Vector2 ReadVector2()
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{
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return new Vector2(ReadSingle(), ReadSingle());
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}
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/// <summary>
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/// Writes data of type <see cref="Vector3"/> into the message.
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/// </summary>
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public void WriteVector3(Vector3 value)
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{
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WriteSingle((float)value.X);
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WriteSingle((float)value.Y);
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WriteSingle((float)value.Z);
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Vector3"/> from the message.
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/// </summary>
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public Vector3 ReadVector3()
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{
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return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
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}
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/// <summary>
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/// Writes data of type <see cref="Vector4"/> into the message.
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/// </summary>
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public void WriteVector4(Vector4 value)
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{
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WriteSingle((float)value.X);
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WriteSingle((float)value.Y);
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WriteSingle((float)value.Z);
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WriteSingle((float)value.W);
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Vector4"/> from the message.
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/// </summary>
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public Vector4 ReadVector4()
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{
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return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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/// <summary>
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/// Writes data of type <see cref="Quaternion"/> into the message.
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/// </summary>
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public void WriteQuaternion(Quaternion value)
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{
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WriteSingle(value.X);
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WriteSingle(value.Y);
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WriteSingle(value.Z);
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WriteSingle(value.W);
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Quaternion"/> from the message.
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/// </summary>
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public Quaternion ReadQuaternion()
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{
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return new Quaternion(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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/// <summary>
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/// Writes data of type <see cref="Boolean"/> into the message.
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/// </summary>
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public void WriteBoolean(bool value)
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{
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WriteBytes((byte*)&value, sizeof(bool));
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}
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/// <summary>
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/// Reads and returns data of type <see cref="Boolean"/> from the message.
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/// </summary>
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public bool ReadBoolean()
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{
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bool value = default;
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ReadBytes((byte*)&value, sizeof(bool));
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return value;
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}
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}
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}
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