Add support for Large Worlds in more engine systems
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@@ -712,12 +712,24 @@ public:
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// @param result When the method completes, contains the transformed Vector3
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static FLAXENGINE_API void Transform(const Vector3Base& vector, const Matrix3x3& transform, Vector3Base& result);
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// Transforms a 3D vector by the given transformation
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// @param vector The source vector
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// @param transform The transformation
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// @param result When the method completes, contains the transformed Vector3
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static FLAXENGINE_API void Transform(const Vector3Base& vector, const ::Transform& transform, Vector3Base& result);
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// Transforms a 3D vector by the given matrix
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// @param vector The source vector
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// @param transform The transformation matrix
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// @returns Transformed Vector3
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static FLAXENGINE_API Vector3Base Transform(const Vector3Base& vector, const Matrix& transform);
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// Transforms a 3D vector by the given transformation
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// @param vector The source vector
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// @param transform The transformation
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// @returns Transformed Vector3
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static FLAXENGINE_API Vector3Base Transform(const Vector3Base& vector, const ::Transform& transform);
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// Transforms a 3D vector by the given matrix
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// @param vector The source vector
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// @param transform The transformation matrix
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