Add support for Large Worlds in more engine systems

This commit is contained in:
Wojtek Figat
2022-07-02 20:07:04 +02:00
parent 85fe22d7a7
commit 33513834df
18 changed files with 398 additions and 188 deletions

View File

@@ -201,6 +201,6 @@ DrawPass RenderView::GetShadowsDrawPassMask(ShadowsCastingMode shadowsMode) cons
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const
{
const Vector3 translation = transform.Translation - Origin;
const Float3 translation = transform.Translation - Origin;
Matrix::Transformation(transform.Scale, transform.Orientation, translation, world);
}