Updates for arm64 usage
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@@ -579,7 +579,7 @@ void GameCooker::GetCurrentPlatform(PlatformType& platform, BuildPlatform& build
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buildPlatform = BuildPlatform::PS5;
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break;
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case PlatformType::Mac:
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buildPlatform = PLATFORM_ARCH_ARM ? BuildPlatform::MacOSARM64 : BuildPlatform::MacOSx64;
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buildPlatform = PLATFORM_ARCH_ARM || PLATFORM_ARCH_ARM64 ? BuildPlatform::MacOSARM64 : BuildPlatform::MacOSx64;
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break;
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case PlatformType::iOS:
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buildPlatform = BuildPlatform::iOSARM64;
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@@ -395,6 +395,8 @@ void ScriptsBuilder::GetBinariesConfiguration(const Char*& target, const Char*&
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architecture = TEXT("x64");
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#elif PLATFORM_ARCH_X86
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architecture = TEXT("x86");
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#elif PLATFORM_ARCH_ARM
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architecture = TEXT("arm");
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#elif PLATFORM_ARCH_ARM64
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architecture = TEXT("arm64");
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#else
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