Set minimum width and height for texture description in motion blur

The calculation `motionVectorsWidth / tileSize` can return a result of 0.

Set minimum width and height to 1.
This commit is contained in:
VNC
2021-01-29 16:18:00 +01:00
parent f15f7ff59f
commit 33ce17c3fa

View File

@@ -339,6 +339,13 @@ void MotionBlurPass::Render(RenderContext& renderContext, GPUTexture*& input, GP
// Downscale motion vectors texture down to tileSize/tileSize (with max velocity calculation NxN kernel)
rtDesc.Width = motionVectorsWidth / tileSize;
rtDesc.Height = motionVectorsHeight / tileSize;
if (rtDesc.Width < 1)
rtDesc.Width = 1;
if (rtDesc.Height < 1)
rtDesc.Height = 1;
auto vMaxBuffer = RenderTargetPool::Get(rtDesc);
context->ResetRenderTarget();
context->SetRenderTarget(vMaxBuffer->View());