From 33e2fa7f9e973b0645aaa9921f58380aa5eba52a Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Mon, 21 Nov 2022 14:23:59 +0100 Subject: [PATCH] Fix game build --- Source/Engine/Renderer/GBufferPass.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Renderer/GBufferPass.cpp b/Source/Engine/Renderer/GBufferPass.cpp index cbe948b47..1ee90a7cd 100644 --- a/Source/Engine/Renderer/GBufferPass.cpp +++ b/Source/Engine/Renderer/GBufferPass.cpp @@ -316,6 +316,8 @@ GPUTextureView* GBufferPass::RenderSkybox(RenderContext& renderContext, GPUConte return result; } +#if USE_EDITOR + void GBufferPass::OverrideDrawCalls(RenderContext& renderContext) { // Override draw calls material to use material debug shader @@ -345,8 +347,6 @@ void GBufferPass::OverrideDrawCalls(RenderContext& renderContext) } } -#if USE_EDITOR - void GBufferPass::DrawMaterialComplexity(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer) { _materialComplexity->Draw(renderContext, context, lightBuffer);