diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.h b/Source/Engine/Level/Actors/EnvironmentProbe.h
index 09e1b7f30..48368f322 100644
--- a/Source/Engine/Level/Actors/EnvironmentProbe.h
+++ b/Source/Engine/Level/Actors/EnvironmentProbe.h
@@ -10,7 +10,7 @@
///
/// Environment Probe can capture space around the objects to provide reflections.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API EnvironmentProbe : public Actor
{
DECLARE_SCENE_OBJECT(EnvironmentProbe);
diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h
index 2a723fc82..115fa5225 100644
--- a/Source/Engine/Level/Actors/ExponentialHeightFog.h
+++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h
@@ -12,7 +12,7 @@
///
/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
{
DECLARE_SCENE_OBJECT(ExponentialHeightFog);
diff --git a/Source/Engine/Level/Actors/PostFxVolume.h b/Source/Engine/Level/Actors/PostFxVolume.h
index f15312574..f4259e30c 100644
--- a/Source/Engine/Level/Actors/PostFxVolume.h
+++ b/Source/Engine/Level/Actors/PostFxVolume.h
@@ -9,7 +9,7 @@
///
/// A special type of volume that blends custom set of post process settings into the rendering.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(PostFxVolume);
diff --git a/Source/Engine/Level/Actors/Sky.h b/Source/Engine/Level/Actors/Sky.h
index c07fe3e74..65bcc631a 100644
--- a/Source/Engine/Level/Actors/Sky.h
+++ b/Source/Engine/Level/Actors/Sky.h
@@ -14,7 +14,7 @@ class GPUPipelineState;
///
/// Sky actor renders atmosphere around the scene with fog and sky.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Sky);
diff --git a/Source/Engine/Level/Actors/Skybox.h b/Source/Engine/Level/Actors/Skybox.h
index 1958938cd..f571a211f 100644
--- a/Source/Engine/Level/Actors/Skybox.h
+++ b/Source/Engine/Level/Actors/Skybox.h
@@ -11,7 +11,7 @@
///
/// Skybox actor renders sky using custom cube texture or material.
///
-API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")")
+API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Skybox);