diff --git a/Source/Engine/Level/Actors/EnvironmentProbe.h b/Source/Engine/Level/Actors/EnvironmentProbe.h index 09e1b7f30..48368f322 100644 --- a/Source/Engine/Level/Actors/EnvironmentProbe.h +++ b/Source/Engine/Level/Actors/EnvironmentProbe.h @@ -10,7 +10,7 @@ /// /// Environment Probe can capture space around the objects to provide reflections. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API EnvironmentProbe : public Actor { DECLARE_SCENE_OBJECT(EnvironmentProbe); diff --git a/Source/Engine/Level/Actors/ExponentialHeightFog.h b/Source/Engine/Level/Actors/ExponentialHeightFog.h index 2a723fc82..115fa5225 100644 --- a/Source/Engine/Level/Actors/ExponentialHeightFog.h +++ b/Source/Engine/Level/Actors/ExponentialHeightFog.h @@ -12,7 +12,7 @@ /// /// Used to create fogging effects such as clouds but with a density that is related to the height of the fog. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer { DECLARE_SCENE_OBJECT(ExponentialHeightFog); diff --git a/Source/Engine/Level/Actors/PostFxVolume.h b/Source/Engine/Level/Actors/PostFxVolume.h index f15312574..f4259e30c 100644 --- a/Source/Engine/Level/Actors/PostFxVolume.h +++ b/Source/Engine/Level/Actors/PostFxVolume.h @@ -9,7 +9,7 @@ /// /// A special type of volume that blends custom set of post process settings into the rendering. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider { DECLARE_SCENE_OBJECT(PostFxVolume); diff --git a/Source/Engine/Level/Actors/Sky.h b/Source/Engine/Level/Actors/Sky.h index c07fe3e74..65bcc631a 100644 --- a/Source/Engine/Level/Actors/Sky.h +++ b/Source/Engine/Level/Actors/Sky.h @@ -14,7 +14,7 @@ class GPUPipelineState; /// /// Sky actor renders atmosphere around the scene with fog and sky. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer { DECLARE_SCENE_OBJECT(Sky); diff --git a/Source/Engine/Level/Actors/Skybox.h b/Source/Engine/Level/Actors/Skybox.h index 1958938cd..f571a211f 100644 --- a/Source/Engine/Level/Actors/Skybox.h +++ b/Source/Engine/Level/Actors/Skybox.h @@ -11,7 +11,7 @@ /// /// Skybox actor renders sky using custom cube texture or material. /// -API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")") +API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")") class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer { DECLARE_SCENE_OBJECT(Skybox);