Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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@@ -27,7 +27,7 @@ GPUVertexLayout* VB0SkinnedElementType2::GetLayout()
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{ VertexElement::Types::Normal, 0, 0, 0, PixelFormat::R10G10B10A2_UNorm },
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{ VertexElement::Types::Tangent, 0, 0, 0, PixelFormat::R10G10B10A2_UNorm },
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{ VertexElement::Types::BlendIndices, 0, 0, 0, PixelFormat::R8G8B8A8_UInt },
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{ VertexElement::Types::BlendWeight, 0, 0, 0, PixelFormat::R16G16B16A16_Float },
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{ VertexElement::Types::BlendWeights, 0, 0, 0, PixelFormat::R16G16B16A16_Float },
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});
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}
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