Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices

This commit is contained in:
Wojtek Figat
2025-01-03 01:07:33 +01:00
parent 1e262b69cc
commit 348f17479d
4 changed files with 4 additions and 4 deletions

View File

@@ -27,7 +27,7 @@ GPUVertexLayout* VB0SkinnedElementType2::GetLayout()
{ VertexElement::Types::Normal, 0, 0, 0, PixelFormat::R10G10B10A2_UNorm },
{ VertexElement::Types::Tangent, 0, 0, 0, PixelFormat::R10G10B10A2_UNorm },
{ VertexElement::Types::BlendIndices, 0, 0, 0, PixelFormat::R8G8B8A8_UInt },
{ VertexElement::Types::BlendWeight, 0, 0, 0, PixelFormat::R16G16B16A16_Float },
{ VertexElement::Types::BlendWeights, 0, 0, 0, PixelFormat::R16G16B16A16_Float },
});
}