Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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@@ -427,7 +427,7 @@ bool ShaderCompiler::WriteCustomDataVS(ShaderCompilationContext* context, Shader
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data.Type = VertexElement::Types::BlendIndices;
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break;
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case VertexShaderMeta::InputType::BLENDWEIGHT:
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data.Type = VertexElement::Types::BlendWeight;
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data.Type = VertexElement::Types::BlendWeights;
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break;
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default:
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data.Type = VertexElement::Types::Unknown;
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