diff --git a/Source/Editor/Viewport/MainEditorGizmoViewport.cs b/Source/Editor/Viewport/MainEditorGizmoViewport.cs
index 9e7983145..c14b6dfd8 100644
--- a/Source/Editor/Viewport/MainEditorGizmoViewport.cs
+++ b/Source/Editor/Viewport/MainEditorGizmoViewport.cs
@@ -374,14 +374,7 @@ namespace FlaxEditor.Viewport
// Draw selected objects debug shapes and visuals
if (DrawDebugDraw && (renderContext.View.Flags & ViewFlags.DebugDraw) == ViewFlags.DebugDraw)
{
- unsafe
- {
- fixed (IntPtr* actors = _debugDrawData.ActorsPtrs)
- {
- DebugDraw.DrawActors(new IntPtr(actors), _debugDrawData.ActorsCount, true);
- }
- }
-
+ _debugDrawData.DrawActors();
DebugDraw.Draw(ref renderContext, target.View(), targetDepth.View(), true);
}
}
diff --git a/Source/Editor/Viewport/PrefabWindowViewport.cs b/Source/Editor/Viewport/PrefabWindowViewport.cs
index 2efe7c95f..8b508eedf 100644
--- a/Source/Editor/Viewport/PrefabWindowViewport.cs
+++ b/Source/Editor/Viewport/PrefabWindowViewport.cs
@@ -643,14 +643,7 @@ namespace FlaxEditor.Viewport
if (selectedParents[i].IsActiveInHierarchy)
selectedParents[i].OnDebugDraw(_debugDrawData);
}
-
- unsafe
- {
- fixed (IntPtr* actors = _debugDrawData.ActorsPtrs)
- {
- DebugDraw.DrawActors(new IntPtr(actors), _debugDrawData.ActorsCount, false);
- }
- }
+ _debugDrawData.DrawActors();
// Debug draw all actors in prefab and collect actors
var view = Task.View;
diff --git a/Source/Editor/Viewport/Previews/ParticleSystemPreview.cs b/Source/Editor/Viewport/Previews/ParticleSystemPreview.cs
index 408b7161f..74c7c435b 100644
--- a/Source/Editor/Viewport/Previews/ParticleSystemPreview.cs
+++ b/Source/Editor/Viewport/Previews/ParticleSystemPreview.cs
@@ -246,6 +246,14 @@ namespace FlaxEditor.Viewport.Previews
}
}
+ ///
+ protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
+ {
+ base.OnDebugDraw(context, ref renderContext);
+
+ _previewEffect.OnDebugDraw();
+ }
+
///
public override void Draw()
{
@@ -295,7 +303,8 @@ namespace FlaxEditor.Viewport.Previews
///
public override void OnDestroy()
{
- // Cleanup objects
+ if (IsDisposing)
+ return;
_previewEffect.ParticleSystem = null;
Object.Destroy(ref _previewEffect);
Object.Destroy(ref _boundsModel);
diff --git a/Source/Editor/ViewportDebugDrawData.cs b/Source/Editor/ViewportDebugDrawData.cs
index 7913e0287..7b5bee95c 100644
--- a/Source/Editor/ViewportDebugDrawData.cs
+++ b/Source/Editor/ViewportDebugDrawData.cs
@@ -88,6 +88,18 @@ namespace FlaxEditor
}
}
+ ///
+ /// Draws the collected actors via .
+ ///
+ /// True if draw all loaded scenes too, otherwise will draw only provided actors.
+ public unsafe void DrawActors(bool drawScenes = false)
+ {
+ fixed (IntPtr* actors = ActorsPtrs)
+ {
+ DebugDraw.DrawActors(new IntPtr(actors), _actors.Count, drawScenes);
+ }
+ }
+
///
/// Called when task calls event.
///
diff --git a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
index 6513ac9e0..0c8653f5b 100644
--- a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
+++ b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
@@ -113,8 +113,55 @@ namespace FlaxEditor.Windows.Assets
}
}
+ private sealed class LayoutTabProxy
+ {
+ [EditorDisplay("Layout"), CustomEditor(typeof(Editor)), NoSerialize]
+ // ReSharper disable once UnusedAutoPropertyAccessor.Local
+ public ParticleEmitterWindow Window;
+
+ private class Editor : CustomEditor
+ {
+ public override DisplayStyle Style => DisplayStyle.InlineIntoParent;
+
+ public override void Initialize(LayoutElementsContainer layout)
+ {
+ var window = (ParticleEmitterWindow)Values[0];
+ var emitter = window.Preview.Emitter;
+ if (emitter == null || !emitter.IsLoaded)
+ return;
+ var attributes = emitter.Layout;
+ var size = 0;
+ var height = 14;
+ foreach (var attribute in attributes)
+ {
+ layout.Label($" - {GetAttributeType(attribute.Format)} {attribute.Name}").Label.Height = height;
+ size += PixelFormatExtensions.SizeInBytes(attribute.Format);
+ }
+ var capacity = 0;
+ if (window.Surface != null && window.Surface.RootNode != null && window.Surface.RootNode.Values.Length > 0)
+ capacity = (int)window.Surface.RootNode.Values[0];
+ layout.Space(10);
+ layout.Label($"Particle size: {size} bytes\nParticle buffer size: {Utilities.Utils.FormatBytesCount((ulong)(size * capacity))}").Label.Height = height * 2;
+ }
+
+ private static string GetAttributeType(PixelFormat format)
+ {
+ switch (format)
+ {
+ case PixelFormat.R32_Float: return "float";
+ case PixelFormat.R32G32_Float: return "Float2";
+ case PixelFormat.R32G32B32_Float: return "Float3";
+ case PixelFormat.R32G32B32A32_Float: return "Float4";
+ case PixelFormat.R32_SInt: return "int";
+ case PixelFormat.R32_UInt: return "uint";
+ default: return format.ToString();
+ }
+ }
+ }
+ }
+
private readonly PropertiesProxy _properties;
- private Tab _previewTab;
+ private Tab _previewTab, _layoutTab;
private ToolStripButton _showSourceCodeButton;
///
@@ -127,18 +174,22 @@ namespace FlaxEditor.Windows.Assets
PlaySimulation = true,
Parent = _split2.Panel1
};
+ _preview.PreviewActor.ShowDebugDraw = true;
+ _preview.ShowDebugDraw = true;
// Asset properties proxy
_properties = new PropertiesProxy();
// Preview properties editor
_previewTab = new Tab("Preview");
- _previewTab.Presenter.Select(new PreviewProxy
- {
- Window = this,
- });
+ _previewTab.Presenter.Select(new PreviewProxy { Window = this });
_tabs.AddTab(_previewTab);
+ // Particle data layout
+ _layoutTab = new Tab("Layout");
+ _layoutTab.Presenter.Select(new LayoutTabProxy { Window = this });
+ _tabs.AddTab(_layoutTab);
+
// Surface
_surface = new ParticleEmitterSurface(this, Save, _undo)
{
@@ -237,6 +288,7 @@ namespace FlaxEditor.Windows.Assets
_asset.WaitForLoaded();
_preview.PreviewActor.ResetSimulation();
_previewTab.Presenter.BuildLayoutOnUpdate();
+ _layoutTab.Presenter.BuildLayoutOnUpdate();
}
}
@@ -253,6 +305,7 @@ namespace FlaxEditor.Windows.Assets
// Init asset properties and parameters proxy
_properties.OnLoad(this);
_previewTab.Presenter.BuildLayoutOnUpdate();
+ _layoutTab.Presenter.BuildLayoutOnUpdate();
return false;
}
diff --git a/Source/Editor/Windows/GameWindow.cs b/Source/Editor/Windows/GameWindow.cs
index e05f0d2db..acb2deda3 100644
--- a/Source/Editor/Windows/GameWindow.cs
+++ b/Source/Editor/Windows/GameWindow.cs
@@ -510,13 +510,7 @@ namespace FlaxEditor.Windows
selectedParents[i].OnDebugDraw(drawDebugData);
}
}
- unsafe
- {
- fixed (IntPtr* actors = drawDebugData.ActorsPtrs)
- {
- DebugDraw.DrawActors(new IntPtr(actors), drawDebugData.ActorsCount, true);
- }
- }
+ drawDebugData.DrawActors(true);
}
DebugDraw.Draw(ref renderContext, task.OutputView);
diff --git a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.ParticleModules.cpp b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.ParticleModules.cpp
index ad6381809..bb1e977e4 100644
--- a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.ParticleModules.cpp
+++ b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.ParticleModules.cpp
@@ -2,8 +2,16 @@
#include "ParticleEmitterGraph.CPU.h"
#include "Engine/Core/Random.h"
+#include "Engine/Core/Math/Vector2.h"
+#include "Engine/Core/Math/Vector3.h"
+#include "Engine/Core/Math/Vector4.h"
+#include "Engine/Core/Math/Matrix.h"
+#include "Engine/Core/Math/Quaternion.h"
+#include "Engine/Core/Math/BoundingBox.h"
+#include "Engine/Core/Math/BoundingSphere.h"
+#include "Engine/Core/Math/OrientedBoundingBox.h"
#include "Engine/Utilities/Noise.h"
-#include "Engine/Core/Types/CommonValue.h"
+#include "Engine/Debug/DebugDraw.h"
// ReSharper disable CppCStyleCast
// ReSharper disable CppClangTidyClangDiagnosticCastAlign
@@ -1468,3 +1476,89 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
#undef COLLISION_LOGIC
}
}
+
+#if USE_EDITOR
+
+void ParticleEmitterGraphCPUExecutor::DebugDrawModule(ParticleEmitterGraphCPUNode* node, const Transform& transform)
+{
+ // Skip modules that rely on particle data
+ if (node->UsePerParticleDataResolve())
+ return;
+
+ const Color color = Color::White;
+ switch (node->TypeID)
+ {
+ case 202: // Position (sphere surface)
+ case 211: // Position (sphere volume)
+ {
+ const Float3 center = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2));
+ const float radius = (float)GetValue(node->GetBox(1), 3);
+ DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(center, radius), color, 0.0f, true);
+ break;
+ }
+ case 203: // Position (plane)
+ {
+ const Float3 center = (Float3)GetValue(node->GetBox(0), 2);
+ const Float2 size = (Float2)GetValue(node->GetBox(1), 3);
+ const Float3 halfExtent = Float3(size.X * 0.5f, 0.0f, size.Y * 0.5f);
+ OrientedBoundingBox box(halfExtent, Transform(center));
+ box.Transform(transform);
+ DEBUG_DRAW_WIRE_BOX(box, color, 0.0f, true);
+ break;
+ }
+ case 204: // Position (circle)
+ case 205: // Position (disc)
+ {
+ const Float3 center = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2));
+ const float radius = (float)GetValue(node->GetBox(1), 3);
+ DEBUG_DRAW_WIRE_CYLINDER(center, transform.Orientation * Quaternion::Euler(90, 0, 0), radius, 0.0f, color, 0.0f, true);
+ break;
+ }
+ case 206: // Position (box surface)
+ case 207: // Position (box volume)
+ {
+ const Float3 center = (Float3)GetValue(node->GetBox(0), 2);
+ const Float3 size = (Float3)GetValue(node->GetBox(1), 3);
+ OrientedBoundingBox box(size * 0.5f, Transform(center));
+ box.Transform(transform);
+ DEBUG_DRAW_WIRE_BOX(box, color, 0.0f, true);
+ break;
+ }
+ // Position (cylinder)
+ case 208:
+ {
+ const float height = (float)GetValue(node->GetBox(2), 4);
+ const Float3 center = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2) + Float3(0, 0, height * 0.5f));
+ const float radius = (float)GetValue(node->GetBox(1), 3);
+ DEBUG_DRAW_WIRE_CYLINDER(center, transform.Orientation * Quaternion::Euler(90, 0, 0), radius, height, color, 0.0f, true);
+ break;
+ }
+ // Position (line)
+ case 209:
+ {
+ const Float3 start = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2));
+ const Float3 end = transform.LocalToWorld((Float3)GetValue(node->GetBox(1), 3));
+ DEBUG_DRAW_LINE(start, end, color, 0.0f, true);
+ break;
+ }
+ // Position (torus)
+ case 210:
+ {
+ const Float3 center = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2));
+ const float radius = Math::Max((float)GetValue(node->GetBox(1), 3), ZeroTolerance);
+ const float thickness = (float)GetValue(node->GetBox(2), 4);
+ DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(center, radius + thickness), color, 0.0f, true);
+ break;
+ }
+
+ // Position (spiral)
+ case 214:
+ {
+ const Float3 center = transform.LocalToWorld((Float3)GetValue(node->GetBox(0), 2));
+ DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(center, 5.0f), color, 0.0f, true);
+ break;
+ }
+ }
+}
+
+#endif
diff --git a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.cpp b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.cpp
index 39f87d561..bdfdf1956 100644
--- a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.cpp
+++ b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.cpp
@@ -7,6 +7,7 @@
#include "Engine/Particles/ParticleEffect.h"
#include "Engine/Engine/Time.h"
#include "Engine/Profiler/ProfilerCPU.h"
+#include "Engine/Debug/DebugDraw.h"
ThreadLocal ParticleEmitterGraphCPUExecutor::Context;
@@ -423,6 +424,23 @@ void ParticleEmitterGraphCPUExecutor::Draw(ParticleEmitter* emitter, ParticleEff
}
}
+#if USE_EDITOR
+
+void ParticleEmitterGraphCPUExecutor::DrawDebug(ParticleEmitter* emitter, ParticleEffect* effect, ParticleEmitterInstance& data)
+{
+ // Prepare graph data
+ Init(emitter, effect, data);
+ Transform transform = emitter->SimulationSpace == ParticlesSimulationSpace::Local ? effect->GetTransform() : Transform::Identity;
+
+ // Draw modules
+ for (auto module : emitter->Graph.SpawnModules)
+ DebugDrawModule(module, transform);
+ for (auto module : emitter->Graph.InitModules)
+ DebugDrawModule(module, transform);
+}
+
+#endif
+
void ParticleEmitterGraphCPUExecutor::Update(ParticleEmitter* emitter, ParticleEffect* effect, ParticleEmitterInstance& data, float dt, bool canSpawn)
{
// Prepare data
diff --git a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
index a31917cf8..82b7a1bef 100644
--- a/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
+++ b/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.h
@@ -162,6 +162,16 @@ public:
/// The effect transform matrix.
void Draw(ParticleEmitter* emitter, ParticleEffect* effect, ParticleEmitterInstance& data, RenderContext& renderContext, Matrix& transform);
+#if USE_EDITOR
+ ///
+ /// Draws the particles debug shapes.
+ ///
+ /// The owning emitter.
+ /// The instance effect.
+ /// The instance data.
+ void DrawDebug(ParticleEmitter* emitter, ParticleEffect* effect, ParticleEmitterInstance& data);
+#endif
+
///
/// Updates the particles simulation (the CPU simulation).
///
@@ -195,6 +205,9 @@ private:
int32 ProcessSpawnModule(int32 index);
void ProcessModule(ParticleEmitterGraphCPUNode* node, int32 particlesStart, int32 particlesEnd);
+#if USE_EDITOR
+ void DebugDrawModule(ParticleEmitterGraphCPUNode* node, const Transform& transform);
+#endif
FORCE_INLINE Value GetValue(Box* box, int32 defaultValueBoxIndex)
{
diff --git a/Source/Engine/Particles/ParticleEffect.cpp b/Source/Engine/Particles/ParticleEffect.cpp
index 93ccef55c..3f1ac7055 100644
--- a/Source/Engine/Particles/ParticleEffect.cpp
+++ b/Source/Engine/Particles/ParticleEffect.cpp
@@ -587,10 +587,19 @@ void ParticleEffect::OnDebugDrawSelected()
{
DEBUG_DRAW_WIRE_BOX(_box, Color::Violet * 0.7f, 0, true);
- // Base
Actor::OnDebugDrawSelected();
}
+void ParticleEffect::OnDebugDraw()
+{
+ if (ShowDebugDraw)
+ {
+ Particles::DebugDraw(this);
+ }
+
+ Actor::OnDebugDraw();
+}
+
#endif
void ParticleEffect::OnLayerChanged()
diff --git a/Source/Engine/Particles/ParticleEffect.h b/Source/Engine/Particles/ParticleEffect.h
index 8529732dd..2964012f6 100644
--- a/Source/Engine/Particles/ParticleEffect.h
+++ b/Source/Engine/Particles/ParticleEffect.h
@@ -244,6 +244,13 @@ public:
API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), EditorOrder(80), DefaultValue(0)")
int8 SortOrder = 0;
+#if USE_EDITOR
+ ///
+ /// If checked, the particle emitter debug shapes will be shawn during debug drawing. This includes particle spawn location shapes display.
+ ///
+ API_FIELD(Attributes = "EditorDisplay(\"Particle Effect\"), EditorOrder(200)") bool ShowDebugDraw = false;
+#endif
+
public:
///
/// Gets the effect parameters collection. Those parameters are instanced from the that contains a linear list of emitters and every emitter has a list of own parameters.
@@ -399,6 +406,7 @@ public:
void Draw(RenderContext& renderContext) override;
#if USE_EDITOR
void OnDebugDrawSelected() override;
+ void OnDebugDraw() override;
#endif
void OnLayerChanged() override;
void Serialize(SerializeStream& stream, const void* otherObj) override;
diff --git a/Source/Engine/Particles/ParticleEmitter.cpp b/Source/Engine/Particles/ParticleEmitter.cpp
index 3e1847b67..9991692c2 100644
--- a/Source/Engine/Particles/ParticleEmitter.cpp
+++ b/Source/Engine/Particles/ParticleEmitter.cpp
@@ -522,4 +522,39 @@ bool ParticleEmitter::HasShaderCode() const
return false;
}
+Array ParticleEmitter::GetLayout() const
+{
+ Array result;
+ ScopeLock lock(Locker);
+ result.Resize(Graph.Layout.Attributes.Count());
+ for (int32 i = 0; i < result.Count(); i++)
+ {
+ auto& dst = result[i];
+ const auto& src = Graph.Layout.Attributes[i];
+ dst.Name = src.Name;
+ switch (src.ValueType)
+ {
+ case ParticleAttribute::ValueTypes::Float:
+ dst.Format = PixelFormat::R32_Float;
+ break;
+ case ParticleAttribute::ValueTypes::Float2:
+ dst.Format = PixelFormat::R32G32_Float;
+ break;
+ case ParticleAttribute::ValueTypes::Float3:
+ dst.Format = PixelFormat::R32G32B32_Float;
+ break;
+ case ParticleAttribute::ValueTypes::Float4:
+ dst.Format = PixelFormat::R32G32B32A32_Float;
+ break;
+ case ParticleAttribute::ValueTypes::Int:
+ dst.Format = PixelFormat::R32_SInt;
+ break;
+ case ParticleAttribute::ValueTypes::Uint:
+ dst.Format = PixelFormat::R32_UInt;
+ break;
+ }
+ }
+ return result;
+}
+
#endif
diff --git a/Source/Engine/Particles/ParticleEmitter.h b/Source/Engine/Particles/ParticleEmitter.h
index 1398de5db..23ee83e21 100644
--- a/Source/Engine/Particles/ParticleEmitter.h
+++ b/Source/Engine/Particles/ParticleEmitter.h
@@ -177,10 +177,16 @@ public:
void GetReferences(Array& assets, Array& files) const override;
bool Save(const StringView& path = StringView::Empty) override;
- ///
- /// Checks if the particle emitter has valid shader code present.
- ///
- API_PROPERTY() bool HasShaderCode() const;
+ API_STRUCT(Internal) struct Attribute
+ {
+ DECLARE_SCRIPTING_TYPE_MINIMAL(Attribute);
+ API_FIELD() PixelFormat Format;
+ API_FIELD() String Name;
+ };
+
+private:
+ API_PROPERTY(Internal) bool HasShaderCode() const;
+ API_PROPERTY(Internal) Array GetLayout() const;
#endif
protected:
diff --git a/Source/Engine/Particles/Particles.cpp b/Source/Engine/Particles/Particles.cpp
index 3cf25eec6..b8dce728a 100644
--- a/Source/Engine/Particles/Particles.cpp
+++ b/Source/Engine/Particles/Particles.cpp
@@ -936,6 +936,7 @@ void Particles::DrawParticles(RenderContext& renderContext, ParticleEffect* effe
if (drawModes == DrawPass::None || SpriteRenderer.Init())
return;
PROFILE_MEM(Particles);
+ ConcurrentSystemLocker::ReadScope systemScope(SystemLocker);
Matrix worlds[2];
Matrix::Translation(-renderContext.View.Origin, worlds[0]); // World
renderContext.View.GetWorldMatrix(effect->GetTransform(), worlds[1]); // Local
@@ -1068,6 +1069,28 @@ void Particles::DrawParticles(RenderContext& renderContext, ParticleEffect* effe
}
}
+#if USE_EDITOR
+
+void Particles::DebugDraw(ParticleEffect* effect)
+{
+ PROFILE_CPU_NAMED("Particles.DrawDebug");
+ ConcurrentSystemLocker::ReadScope systemScope(SystemLocker);
+
+ // Draw all emitters
+ for (auto& emitterData : effect->Instance.Emitters)
+ {
+ const auto buffer = emitterData.Buffer;
+ if (!buffer)
+ continue;
+ auto emitter = buffer->Emitter;
+ if (!emitter || !emitter->IsLoaded())
+ continue;
+ emitter->GraphExecutorCPU.DrawDebug(emitter, effect, emitterData);
+ }
+}
+
+#endif
+
#if COMPILE_WITH_GPU_PARTICLES
void UpdateGPU(RenderTask* task, GPUContext* context)
diff --git a/Source/Engine/Particles/Particles.h b/Source/Engine/Particles/Particles.h
index 69d0f9dab..77f651cfa 100644
--- a/Source/Engine/Particles/Particles.h
+++ b/Source/Engine/Particles/Particles.h
@@ -52,6 +52,14 @@ public:
/// The owning actor.
static void DrawParticles(RenderContext& renderContext, ParticleEffect* effect);
+#if USE_EDITOR
+ ///
+ /// Draws the particles debug shapes.
+ ///
+ /// The owning actor.
+ static void DebugDraw(ParticleEffect* effect);
+#endif
+
public:
///
/// Enables or disables particle buffer pooling.
diff --git a/Source/Engine/Particles/ParticlesData.cpp b/Source/Engine/Particles/ParticlesData.cpp
index 10988fd34..9b5a26246 100644
--- a/Source/Engine/Particles/ParticlesData.cpp
+++ b/Source/Engine/Particles/ParticlesData.cpp
@@ -7,6 +7,89 @@
#include "Engine/Graphics/DynamicBuffer.h"
#include "Engine/Profiler/ProfilerMemory.h"
+int32 ParticleAttribute::GetSize() const
+{
+ switch (ValueType)
+ {
+ case ValueTypes::Float2:
+ return 8;
+ case ValueTypes::Float3:
+ return 12;
+ case ValueTypes::Float4:
+ return 16;
+ case ValueTypes::Float:
+ case ValueTypes::Int:
+ case ValueTypes::Uint:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+void ParticleLayout::Clear()
+{
+ Size = 0;
+ Attributes.Clear();
+}
+
+void ParticleLayout::UpdateLayout()
+{
+ Size = 0;
+ for (int32 i = 0; i < Attributes.Count(); i++)
+ {
+ Attributes[i].Offset = Size;
+ Size += Attributes[i].GetSize();
+ }
+}
+
+int32 ParticleLayout::FindAttribute(const StringView& name) const
+{
+ for (int32 i = 0; i < Attributes.Count(); i++)
+ {
+ if (name == Attributes[i].Name)
+ return i;
+ }
+ return -1;
+}
+
+int32 ParticleLayout::FindAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType) const
+{
+ for (int32 i = 0; i < Attributes.Count(); i++)
+ {
+ if (Attributes[i].ValueType == valueType && name == Attributes[i].Name)
+ return i;
+ }
+ return -1;
+}
+
+int32 ParticleLayout::FindAttributeOffset(const StringView& name, int32 fallbackValue) const
+{
+ for (int32 i = 0; i < Attributes.Count(); i++)
+ {
+ if (name == Attributes[i].Name)
+ return Attributes[i].Offset;
+ }
+ return fallbackValue;
+}
+
+int32 ParticleLayout::FindAttributeOffset(const StringView& name, ParticleAttribute::ValueTypes valueType, int32 fallbackValue) const
+{
+ for (int32 i = 0; i < Attributes.Count(); i++)
+ {
+ if (Attributes[i].ValueType == valueType && name == Attributes[i].Name)
+ return Attributes[i].Offset;
+ }
+ return fallbackValue;
+}
+
+int32 ParticleLayout::AddAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType)
+{
+ auto& a = Attributes.AddOne();
+ a.Name = String(*name, name.Length());
+ a.ValueType = valueType;
+ return Attributes.Count() - 1;
+}
+
ParticleBuffer::ParticleBuffer()
{
}
diff --git a/Source/Engine/Particles/ParticlesData.h b/Source/Engine/Particles/ParticlesData.h
index 2d81d70f0..53f63826f 100644
--- a/Source/Engine/Particles/ParticlesData.h
+++ b/Source/Engine/Particles/ParticlesData.h
@@ -52,25 +52,7 @@ struct ParticleAttribute
///
/// Gets the size of the attribute (in bytes).
///
- /// The size (in bytes).
- int32 GetSize() const
- {
- switch (ValueType)
- {
- case ValueTypes::Float2:
- return 8;
- case ValueTypes::Float3:
- return 12;
- case ValueTypes::Float4:
- return 16;
- case ValueTypes::Float:
- case ValueTypes::Int:
- case ValueTypes::Uint:
- return 4;
- default:
- return 0;
- }
- }
+ int32 GetSize() const;
};
///
@@ -93,41 +75,19 @@ public:
///
/// Clears the layout data.
///
- void Clear()
- {
- Size = 0;
- Attributes.Clear();
- }
+ void Clear();
///
/// Updates the attributes layout (calculates offset) and updates the total size of the layout.
///
- void UpdateLayout()
- {
- Size = 0;
- for (int32 i = 0; i < Attributes.Count(); i++)
- {
- Attributes[i].Offset = Size;
- Size += Attributes[i].GetSize();
- }
- }
+ void UpdateLayout();
///
/// Finds the attribute by the name.
///
/// The name.
/// The attribute index or -1 if cannot find it.
- int32 FindAttribute(const StringView& name) const
- {
- for (int32 i = 0; i < Attributes.Count(); i++)
- {
- if (name == Attributes[i].Name)
- {
- return i;
- }
- }
- return -1;
- }
+ int32 FindAttribute(const StringView& name) const;
///
/// Finds the attribute by the name and type.
@@ -135,17 +95,7 @@ public:
/// The name.
/// The type.
/// The attribute index or -1 if cannot find it.
- int32 FindAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType) const
- {
- for (int32 i = 0; i < Attributes.Count(); i++)
- {
- if (Attributes[i].ValueType == valueType && name == Attributes[i].Name)
- {
- return i;
- }
- }
- return -1;
- }
+ int32 FindAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType) const;
///
/// Finds the attribute offset by the name.
@@ -153,17 +103,7 @@ public:
/// The name.
/// The fallback value to return if attribute is missing.
/// The attribute offset or fallback value if cannot find it.
- int32 FindAttributeOffset(const StringView& name, int32 fallbackValue = 0) const
- {
- for (int32 i = 0; i < Attributes.Count(); i++)
- {
- if (name == Attributes[i].Name)
- {
- return Attributes[i].Offset;
- }
- }
- return fallbackValue;
- }
+ int32 FindAttributeOffset(const StringView& name, int32 fallbackValue = 0) const;
///
/// Finds the attribute offset by the name.
@@ -172,17 +112,7 @@ public:
/// The type.
/// The fallback value to return if attribute is missing.
/// The attribute offset or fallback value if cannot find it.
- int32 FindAttributeOffset(const StringView& name, ParticleAttribute::ValueTypes valueType, int32 fallbackValue = 0) const
- {
- for (int32 i = 0; i < Attributes.Count(); i++)
- {
- if (Attributes[i].ValueType == valueType && name == Attributes[i].Name)
- {
- return Attributes[i].Offset;
- }
- }
- return fallbackValue;
- }
+ int32 FindAttributeOffset(const StringView& name, ParticleAttribute::ValueTypes valueType, int32 fallbackValue = 0) const;
///
/// Gets the attribute offset by the attribute index.
@@ -201,13 +131,7 @@ public:
/// The name.
/// The value type.
/// The attribute index or -1 if cannot find it.
- int32 AddAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType)
- {
- auto& a = Attributes.AddOne();
- a.Name = String(*name, name.Length());
- a.ValueType = valueType;
- return Attributes.Count() - 1;
- }
+ int32 AddAttribute(const StringView& name, ParticleAttribute::ValueTypes valueType);
};
///