Fix navmesh update on some spline editing operations
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using FlaxEditor.Actions;
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using FlaxEditor.SceneGraph.Actors;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -40,6 +41,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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spline.SetTangentsLinear();
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if (enableUndo)
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Presenter.Undo.AddAction(new EditSplineAction(spline, before));
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SplineNode.OnSplineEdited(spline);
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Editor.Instance.Scene.MarkSceneEdited(spline.Scene);
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}
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}
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@@ -56,6 +58,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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spline.SetTangentsSmooth();
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if (enableUndo)
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Presenter.Undo.AddAction(new EditSplineAction(spline, before));
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SplineNode.OnSplineEdited(spline);
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Editor.Instance.Scene.MarkSceneEdited(spline.Scene);
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}
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}
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