Fix navmesh update on some spline editing operations

This commit is contained in:
Wojtek Figat
2021-02-12 12:20:58 +01:00
parent 74c1ac89c8
commit 34b6cfebc3
3 changed files with 7 additions and 1 deletions

View File

@@ -337,7 +337,7 @@ namespace FlaxEditor.SceneGraph.Actors
Editor.Instance.SceneEditing.Spawn(actor, Actor);
}
private static void OnSplineEdited(Spline spline)
internal static void OnSplineEdited(Spline spline)
{
var collider = spline.GetChild<SplineCollider>();
if (collider && collider.Scene && collider.IsActiveInHierarchy && collider.HasStaticFlag(StaticFlags.Navigation) && !Editor.IsPlayMode)