Fix navmesh update on some spline editing operations
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@@ -337,7 +337,7 @@ namespace FlaxEditor.SceneGraph.Actors
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Editor.Instance.SceneEditing.Spawn(actor, Actor);
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}
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private static void OnSplineEdited(Spline spline)
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internal static void OnSplineEdited(Spline spline)
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{
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var collider = spline.GetChild<SplineCollider>();
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if (collider && collider.Scene && collider.IsActiveInHierarchy && collider.HasStaticFlag(StaticFlags.Navigation) && !Editor.IsPlayMode)
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