diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs
new file mode 100644
index 000000000..df7d49a81
--- /dev/null
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/DirectXShaderCompiler.cs
@@ -0,0 +1,69 @@
+// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
+
+using System;
+using System.IO;
+using System.Linq;
+using Flax.Build;
+using Flax.Build.Platforms;
+
+namespace Flax.Deps.Dependencies
+{
+ ///
+ /// DirectX Shader Compiler and tools. https://github.com/microsoft/DirectXShaderCompiler
+ ///
+ ///
+ class DirectXShaderCompiler : Dependency
+ {
+ ///
+ public override TargetPlatform[] Platforms
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetPlatform.Windows,
+ };
+ default: return new TargetPlatform[0];
+ }
+ }
+ }
+
+ ///
+ public override void Build(BuildOptions options)
+ {
+ foreach (var platform in options.Platforms)
+ {
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ {
+ var sdk = WindowsPlatformBase.GetSDKs().Last();
+ var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um");
+ string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString());
+
+ foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ {
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+
+ string dxilLocation = @$"{binLocation}\{architecture}\dxil.dll";
+ string dxcompilerLocation = @$"{binLocation}\{architecture}\dxcompiler.dll";
+ string d3dcompilerLocation = @$"{binLocation}\{architecture}\d3dcompiler_47.dll";
+ Utilities.FileCopy(dxilLocation, Path.Combine(depsFolder, Path.GetFileName(dxilLocation)));
+ Utilities.FileCopy(dxcompilerLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLocation)));
+ Utilities.FileCopy(d3dcompilerLocation, Path.Combine(depsFolder, Path.GetFileName(d3dcompilerLocation)));
+
+ string dxcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\dxcompiler.lib";
+ string d3dcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\d3dcompiler.lib";
+ Utilities.FileCopy(dxcompilerLibLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLibLocation)));
+ Utilities.FileCopy(d3dcompilerLibLocation, Path.Combine(depsFolder, "d3dcompiler_47.lib"));
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs b/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs
new file mode 100644
index 000000000..e9096be08
--- /dev/null
+++ b/Source/Tools/Flax.Build/Deps/Dependencies/dbghelp.cs
@@ -0,0 +1,60 @@
+// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
+
+using System;
+using System.IO;
+using System.Linq;
+using Flax.Build;
+using Flax.Build.Platforms;
+
+namespace Flax.Deps.Dependencies
+{
+ ///
+ /// Windows Debug Help Library.
+ ///
+ ///
+ class dbghelp : Dependency
+ {
+ ///
+ public override TargetPlatform[] Platforms
+ {
+ get
+ {
+ switch (BuildPlatform)
+ {
+ case TargetPlatform.Windows:
+ return new[]
+ {
+ TargetPlatform.Windows,
+ };
+ default: return new TargetPlatform[0];
+ }
+ }
+ }
+
+ ///
+ public override void Build(BuildOptions options)
+ {
+ foreach (var platform in options.Platforms)
+ {
+ switch (platform)
+ {
+ case TargetPlatform.Windows:
+ {
+ var sdk = WindowsPlatformBase.GetSDKs().Last();
+
+ foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
+ {
+ var depsFolder = GetThirdPartyFolder(options, platform, architecture);
+
+ string libLocation = @$"{sdk.Value}Debuggers\lib\{architecture}\dbghelp.lib";
+ string dllLocation = @$"{sdk.Value}Debuggers\{architecture}\dbghelp.dll";
+ Utilities.FileCopy(libLocation, Path.Combine(depsFolder, Path.GetFileName(libLocation)));
+ Utilities.FileCopy(dllLocation, Path.Combine(depsFolder, Path.GetFileName(dllLocation)));
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+}