Add random per-probe rotation for rays tracing in DDGI

This commit is contained in:
Wojtek Figat
2024-07-11 14:48:24 +02:00
parent dbda31d570
commit 352913ba14
9 changed files with 50 additions and 14 deletions

View File

@@ -764,7 +764,7 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex
}
}
uint64 memoryUsage = sdfData.Texture->GetMemoryUsage() + sdfData.TextureMip->GetMemoryUsage();
LOG(Info, "Global SDF memory usage: {0} MB", memoryUsage / 1024 / 1024);
LOG(Info, "Global SDF memory usage: {0} MB", memoryUsage / (1024 * 1024));
}
if (sdfData.Origin != renderContext.View.Origin)
{