Add random per-probe rotation for rays tracing in DDGI
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@@ -764,7 +764,7 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex
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}
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}
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uint64 memoryUsage = sdfData.Texture->GetMemoryUsage() + sdfData.TextureMip->GetMemoryUsage();
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LOG(Info, "Global SDF memory usage: {0} MB", memoryUsage / 1024 / 1024);
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LOG(Info, "Global SDF memory usage: {0} MB", memoryUsage / (1024 * 1024));
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}
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if (sdfData.Origin != renderContext.View.Origin)
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{
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