Add preserving package output directory across sequential package builds

This commit is contained in:
Wojtek Figat
2021-05-19 21:18:54 +02:00
parent ce6fb185f4
commit 3540e91cc4
3 changed files with 8 additions and 2 deletions

View File

@@ -82,8 +82,8 @@ namespace Flax.Deploy
// Prepare the package output
PackageOutputPath = Path.Combine(Globals.EngineRoot, string.Format("Package_{0}_{1:00}_{2:00000}", VersionMajor, VersionMinor, VersionBuild));
Utilities.DirectoryDelete(PackageOutputPath);
Directory.CreateDirectory(PackageOutputPath);
if (!Directory.Exists(PackageOutputPath))
Directory.CreateDirectory(PackageOutputPath);
Log.Info(string.Empty);
Log.Info(string.Empty);

View File

@@ -34,6 +34,7 @@ namespace Flax.Deploy
// Prepare
RootPath = Globals.EngineRoot;
OutputPath = Path.Combine(Deployer.PackageOutputPath, "Editor");
Utilities.DirectoryDelete(OutputPath);
Directory.CreateDirectory(OutputPath);
Log.Info(string.Empty);
Log.Info("Deploy editor files");
@@ -130,12 +131,14 @@ namespace Flax.Deploy
{
// Use system tool (preserves executable file attributes and link files)
editorPackageZipPath = Path.Combine(Deployer.PackageOutputPath, "FlaxEditorLinux.zip");
Utilities.FileDelete(editorPackageZipPath);
Utilities.Run("zip", "Editor.zip -r .", null, OutputPath, Utilities.RunOptions.None);
File.Move(Path.Combine(OutputPath, "Editor.zip"), editorPackageZipPath);
}
else
{
editorPackageZipPath = Path.Combine(Deployer.PackageOutputPath, "Editor.zip");
Utilities.FileDelete(editorPackageZipPath);
using (ZipFile zip = new ZipFile())
{
zip.AddDirectory(OutputPath);
@@ -152,6 +155,7 @@ namespace Flax.Deploy
{
Log.Info("Compressing editor debug symbols files...");
editorPackageZipPath = Path.Combine(Deployer.PackageOutputPath, "EditorDebugSymbols.zip");
Utilities.FileDelete(editorPackageZipPath);
using (ZipFile zip = new ZipFile())
{
zip.AddDirectory(Path.Combine(Deployer.PackageOutputPath, "EditorDebugSymbols"));

View File

@@ -24,6 +24,7 @@ namespace Flax.Deploy
string platformName = platform.ToString();
string src = Path.Combine(platformsRoot, platformName);
string dst = Path.Combine(Deployer.PackageOutputPath, platformName);
Utilities.DirectoryDelete(dst);
// Deploy files
{
@@ -69,6 +70,7 @@ namespace Flax.Deploy
Log.Info("Compressing platform files...");
var packageZipPath = Path.Combine(Deployer.PackageOutputPath, platformName + ".zip");
Utilities.FileDelete(packageZipPath);
using (ZipFile zip = new ZipFile())
{
zip.AddDirectory(dst);