From 3546793e1297e5342c4e24243e19e3d6241dd635 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sun, 1 May 2022 21:10:23 +0200 Subject: [PATCH] Fix using null array of dictionary in Visual Script for init --- Source/Engine/Visject/VisjectGraph.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Engine/Visject/VisjectGraph.cpp b/Source/Engine/Visject/VisjectGraph.cpp index 20c04fafa..6725e55a1 100644 --- a/Source/Engine/Visject/VisjectGraph.cpp +++ b/Source/Engine/Visject/VisjectGraph.cpp @@ -1263,6 +1263,8 @@ void VisjectExecutor::ProcessGroupCollections(Box* box, Node* node, Value& value { // Array Variant v = tryGetValue(node->GetBox(0), Value::Null); + if (v.Type.Type == VariantType::Null) + v = Variant(Array()); ENSURE(v.Type.Type == VariantType::Array, String::Format(TEXT("Input value {0} is not an array."), v)); auto& array = v.AsArray(); Box* b; @@ -1369,6 +1371,8 @@ void VisjectExecutor::ProcessGroupCollections(Box* box, Node* node, Value& value { // Dictionary Variant v = tryGetValue(node->GetBox(0), Value::Null); + if (v.Type.Type == VariantType::Null) + v = Variant(Dictionary()); ENSURE(v.Type.Type == VariantType::Dictionary, String::Format(TEXT("Input value {0} is not a dictionary."), v)); auto& dictionary = *v.AsDictionary; switch (node->TypeID)