Add options for game window on macOS
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@@ -23,12 +23,42 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
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String AppIdentifier = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
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/// <summary>
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/// The default game window mode.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(110), EditorDisplay(\"Window\")")
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GameWindowMode WindowMode = GameWindowMode::Windowed;
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/// <summary>
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/// The default game window width (in pixels).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(120), EditorDisplay(\"Window\")")
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int32 ScreenWidth = 1280;
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/// <summary>
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/// The default game window height (in pixels).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(130), EditorDisplay(\"Window\")")
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int32 ScreenHeight = 720;
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/// <summary>
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/// Enables resizing the game window by the user.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(140), EditorDisplay(\"Window\")")
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bool ResizableWindow = false;
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/// <summary>
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/// Custom icon texture to use for the application (overrides the default one).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1000), EditorDisplay(\"Other\")")
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SoftObjectReference<Texture> OverrideIcon;
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/// <summary>
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/// Enables game running when application window loses focus.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1010), EditorDisplay(\"Other\", \"Run In Background\")")
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bool RunInBackground = false;
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public:
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/// <summary>
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/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
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@@ -39,7 +69,12 @@ public:
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
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{
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DESERIALIZE(AppIdentifier);
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DESERIALIZE(WindowMode);
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DESERIALIZE(ScreenWidth);
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DESERIALIZE(ScreenHeight);
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DESERIALIZE(ResizableWindow);
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DESERIALIZE(OverrideIcon);
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DESERIALIZE(RunInBackground);
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}
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};
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