Fixed IK to have correct bone roll

This commit is contained in:
Muzz
2024-04-12 12:07:26 +08:00
parent b2f9da4113
commit 35f33b6746
2 changed files with 113 additions and 46 deletions

View File

@@ -2119,6 +2119,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
value = Variant(Transform::Identity);
break;
}
// Two Bone IK
case 31:
{