Keep local orientation on collider spawn. Add option to keep orientation when resizing collider.
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@@ -46,7 +46,7 @@ public:
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/// <summary>
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/// Resizes the collider based on the bounds of it's parent to contain it whole (including any siblings).
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/// </summary>
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API_FUNCTION() void AutoResize();
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API_FUNCTION() void AutoResize(bool globalOrientation);
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public:
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// [Collider]
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