@@ -85,13 +85,10 @@ void DeferredMaterialShader::Bind(BindParameters& params)
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if (IsRunningRadiancePass)
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cullMode = CullMode::TwoSided;
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#endif
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if (cullMode != CullMode::TwoSided && drawCall.WorldDeterminantSign < 0)
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if (cullMode != CullMode::TwoSided && drawCall.WorldDeterminant)
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{
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// Invert culling when scale is negative
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if (cullMode == CullMode::Normal)
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cullMode = CullMode::Inverted;
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else
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cullMode = CullMode::Normal;
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cullMode = cullMode == CullMode::Normal ? CullMode::Inverted : CullMode::Normal;
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}
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ASSERT_LOW_LAYER(!(useSkinning && params.Instanced)); // No support for instancing skinned meshes
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const auto cache = params.Instanced ? &_cacheInstanced : &_cache;
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@@ -101,6 +98,7 @@ void DeferredMaterialShader::Bind(BindParameters& params)
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// Bind pipeline
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context->SetState(state);
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context->SetStencilRef(drawCall.StencilValue);
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}
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void DeferredMaterialShader::Unload()
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@@ -137,6 +135,10 @@ bool DeferredMaterialShader::Load()
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}
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#endif
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psDesc.StencilEnable = true;
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psDesc.StencilReadMask = 0;
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psDesc.StencilPassOp = StencilOperation::Replace;
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// GBuffer Pass
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psDesc.VS = _shader->GetVS("VS");
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failed |= psDesc.VS == nullptr;
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@@ -160,6 +162,9 @@ bool DeferredMaterialShader::Load()
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psDesc.PS = _shader->GetPS("PS_GBuffer");
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_cache.DefaultSkinned.Init(psDesc);
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psDesc.StencilEnable = false;
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psDesc.StencilPassOp = StencilOperation::Keep;
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#if USE_EDITOR
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if (_shader->HasShader("PS_QuadOverdraw"))
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{
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Reference in New Issue
Block a user