@@ -314,8 +314,8 @@ void SkinnedMesh::Draw(const RenderContext& renderContext, const DrawInfo& info,
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drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
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drawCall.Surface.Skinning = info.Skinning;
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drawCall.Surface.LODDitherFactor = lodDitherFactor;
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drawCall.WorldDeterminantSign = RenderTools::GetWorldDeterminantSign(drawCall.World);
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drawCall.PerInstanceRandom = info.PerInstanceRandom;
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drawCall.StencilValue = info.StencilValue;
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// Push draw call to the render list
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renderContext.List->AddDrawCall(renderContext, drawModes, StaticFlags::None, drawCall, entry.ReceiveDecals, info.SortOrder);
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@@ -355,8 +355,8 @@ void SkinnedMesh::Draw(const RenderContextBatch& renderContextBatch, const DrawI
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drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
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drawCall.Surface.Skinning = info.Skinning;
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drawCall.Surface.LODDitherFactor = lodDitherFactor;
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drawCall.WorldDeterminantSign = RenderTools::GetWorldDeterminantSign(drawCall.World);
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drawCall.PerInstanceRandom = info.PerInstanceRandom;
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drawCall.StencilValue = info.StencilValue;
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// Push draw call to the render lists
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const auto shadowsMode = entry.ShadowsMode & slot.ShadowsMode;
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Reference in New Issue
Block a user