@@ -13,6 +13,17 @@
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#define GBUFFER2_FORMAT PixelFormat::R8G8B8A8_UNorm
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#define GBUFFER3_FORMAT PixelFormat::R8G8B8A8_UNorm
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// Stencil bits usage (must match GBuffer.hlsl)
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// [0] | Object Layer
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// [1] | Object Layer
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// [2] | Object Layer
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// [3] | Object Layer
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// [4] | Object Layer
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// [5] | <unsued>
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// [6] | <unsued>
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// [7] | <unsued>
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#define STENCIL_BUFFER_OBJECT_LAYER(value) uint8(value & 0x1f)
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/// <summary>
|
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/// The scene rendering buffers container.
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/// </summary>
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