@@ -437,6 +437,12 @@ public:
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/// <returns>The view to the depth-stencil resource descriptor as read-only depth.</returns>
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API_FUNCTION() virtual GPUTextureView* ViewReadOnlyDepth() const = 0;
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/// <summary>
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/// Gets the view to the texture as stencil buffer.
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/// </summary>
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/// <returns>The view to the stencil resource descriptor.</returns>
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API_FUNCTION() virtual GPUTextureView* ViewStencil() const = 0;
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/// <summary>
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/// Implicit conversion to the first surface (only for 2D textures).
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/// </summary>
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