@@ -11,6 +11,7 @@
|
||||
#include "GPUSamplerDX11.h"
|
||||
#include "GPUVertexLayoutDX11.h"
|
||||
#include "Engine/GraphicsDevice/DirectX/RenderToolsDX.h"
|
||||
#include "Engine/Graphics/PixelFormatExtensions.h"
|
||||
#include "Engine/Core/Math/Viewport.h"
|
||||
#include "Engine/Core/Math/Rectangle.h"
|
||||
#include "Engine/Profiler/RenderStats.h"
|
||||
@@ -216,7 +217,10 @@ void GPUContextDX11::ClearDepth(GPUTextureView* depthBuffer, float depthValue, u
|
||||
if (depthBufferDX11)
|
||||
{
|
||||
ASSERT(depthBufferDX11->DSV());
|
||||
_context->ClearDepthStencilView(depthBufferDX11->DSV(), D3D11_CLEAR_DEPTH, depthValue, stencilValue);
|
||||
UINT clearFlags = D3D11_CLEAR_DEPTH;
|
||||
if (PixelFormatExtensions::HasStencil(depthBufferDX11->GetFormat()))
|
||||
clearFlags |= D3D11_CLEAR_STENCIL;
|
||||
_context->ClearDepthStencilView(depthBufferDX11->DSV(), clearFlags, depthValue, stencilValue);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,6 +150,7 @@ void GPUTextureDX11::OnReleaseGPU()
|
||||
_handleArray.Release();
|
||||
_handleVolume.Release();
|
||||
_handleReadOnlyDepth.Release();
|
||||
_handleStencil.Release();
|
||||
DX_SAFE_RELEASE_CHECK(_resource, 0);
|
||||
|
||||
// Base
|
||||
@@ -547,6 +548,41 @@ void GPUTextureDX11::initHandles()
|
||||
}
|
||||
_handleReadOnlyDepth.Init(this, rtView, srView, dsView, nullptr, format, msaa);
|
||||
}
|
||||
|
||||
// Stencil view
|
||||
if (useDSV && useSRV && PixelFormatExtensions::HasStencil(format))
|
||||
{
|
||||
PixelFormat stencilFormat;
|
||||
switch (_dxgiFormatDSV)
|
||||
{
|
||||
case PixelFormat::D24_UNorm_S8_UInt:
|
||||
srDesc.Format = DXGI_FORMAT_X24_TYPELESS_G8_UINT;
|
||||
stencilFormat = PixelFormat::X24_Typeless_G8_UInt;
|
||||
break;
|
||||
case PixelFormat::D32_Float_S8X24_UInt:
|
||||
srDesc.Format = DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
|
||||
stencilFormat = PixelFormat::X32_Typeless_G8X24_UInt;
|
||||
break;
|
||||
}
|
||||
if (isCubeMap)
|
||||
{
|
||||
srDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
||||
srDesc.TextureCube.MostDetailedMip = 0;
|
||||
srDesc.TextureCube.MipLevels = mipLevels;
|
||||
}
|
||||
else if (isMsaa)
|
||||
{
|
||||
srDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
|
||||
}
|
||||
else
|
||||
{
|
||||
srDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srDesc.Texture2D.MostDetailedMip = 0;
|
||||
srDesc.Texture2D.MipLevels = mipLevels;
|
||||
}
|
||||
VALIDATE_DIRECTX_CALL(device->CreateShaderResourceView(_resource, &srDesc, &srView));
|
||||
_handleStencil.Init(this, nullptr, srView, nullptr, nullptr, stencilFormat, msaa);
|
||||
}
|
||||
}
|
||||
|
||||
bool GPUTextureDX11::GetData(int32 arrayIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch)
|
||||
|
||||
@@ -158,6 +158,7 @@ private:
|
||||
GPUTextureViewDX11 _handleArray;
|
||||
GPUTextureViewDX11 _handleVolume;
|
||||
GPUTextureViewDX11 _handleReadOnlyDepth;
|
||||
GPUTextureViewDX11 _handleStencil;
|
||||
Array<GPUTextureViewDX11> _handlesPerSlice; // [slice]
|
||||
Array<Array<GPUTextureViewDX11>> _handlesPerMip; // [slice][mip]
|
||||
|
||||
@@ -225,6 +226,11 @@ public:
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::ReadOnlyDepthView);
|
||||
return (GPUTextureView*)&_handleReadOnlyDepth;
|
||||
}
|
||||
GPUTextureView* ViewStencil() const override
|
||||
{
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::DepthStencil);
|
||||
return (GPUTextureView*)&_handleStencil;
|
||||
}
|
||||
void* GetNativePtr() const override
|
||||
{
|
||||
return static_cast<void*>(_resource);
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "CommandSignatureDX12.h"
|
||||
#include "Engine/Profiler/RenderStats.h"
|
||||
#include "Engine/Graphics/GPUResourceAccess.h"
|
||||
#include "Engine/Graphics/PixelFormatExtensions.h"
|
||||
#include "Engine/Graphics/Shaders/GPUShader.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
|
||||
@@ -823,7 +824,10 @@ void GPUContextDX12::ClearDepth(GPUTextureView* depthBuffer, float depthValue, u
|
||||
SetResourceState(depthBufferDX12->GetResourceOwner(), D3D12_RESOURCE_STATE_DEPTH_WRITE, depthBufferDX12->SubresourceIndex);
|
||||
flushRBs();
|
||||
|
||||
_commandList->ClearDepthStencilView(depthBufferDX12->DSV(), D3D12_CLEAR_FLAG_DEPTH, depthValue, stencilValue, 0, nullptr);
|
||||
D3D12_CLEAR_FLAGS clearFlags = D3D12_CLEAR_FLAG_DEPTH;
|
||||
if (PixelFormatExtensions::HasStencil(depthBufferDX12->GetFormat()))
|
||||
clearFlags |= D3D12_CLEAR_FLAG_STENCIL;
|
||||
_commandList->ClearDepthStencilView(depthBufferDX12->DSV(), clearFlags, depthValue, stencilValue, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -227,6 +227,8 @@ void GPUTextureDX12::OnReleaseGPU()
|
||||
_handlesPerSlice.Resize(0, false);
|
||||
_handleArray.Release();
|
||||
_handleVolume.Release();
|
||||
_handleReadOnlyDepth.Release();
|
||||
_handleStencil.Release();
|
||||
_srv.Release();
|
||||
_uav.Release();
|
||||
releaseResource();
|
||||
@@ -721,6 +723,45 @@ void GPUTextureDX12::initHandles()
|
||||
_handleReadOnlyDepth.SetSRV(srDesc);
|
||||
}
|
||||
}
|
||||
|
||||
// Stencil view
|
||||
if (useDSV && useSRV && PixelFormatExtensions::HasStencil(format))
|
||||
{
|
||||
PixelFormat stencilFormat;
|
||||
switch (_dxgiFormatDSV)
|
||||
{
|
||||
case PixelFormat::D24_UNorm_S8_UInt:
|
||||
srDesc.Format = DXGI_FORMAT_X24_TYPELESS_G8_UINT;
|
||||
stencilFormat = PixelFormat::X24_Typeless_G8_UInt;
|
||||
break;
|
||||
case PixelFormat::D32_Float_S8X24_UInt:
|
||||
srDesc.Format = DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
|
||||
stencilFormat = PixelFormat::X32_Typeless_G8X24_UInt;
|
||||
break;
|
||||
}
|
||||
if (isCubeMap)
|
||||
{
|
||||
srDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
|
||||
srDesc.TextureCube.MostDetailedMip = 0;
|
||||
srDesc.TextureCube.MipLevels = mipLevels;
|
||||
srDesc.TextureCube.ResourceMinLODClamp = 0;
|
||||
}
|
||||
else if (isMsaa)
|
||||
{
|
||||
srDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS;
|
||||
}
|
||||
else
|
||||
{
|
||||
srDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
srDesc.Texture2D.MostDetailedMip = 0;
|
||||
srDesc.Texture2D.MipLevels = mipLevels;
|
||||
srDesc.Texture2D.ResourceMinLODClamp = 0;
|
||||
srDesc.Texture2D.PlaneSlice = 1;
|
||||
}
|
||||
_handleStencil.Init(this, _device, this, stencilFormat, msaa);
|
||||
_handleStencil.ReadOnlyDepthView = true;
|
||||
_handleStencil.SetSRV(srDesc);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
// [IShaderResourceDX12]
|
||||
bool IsDepthStencilResource() const override
|
||||
{
|
||||
return _dsv.IsValid();
|
||||
return ReadOnlyDepthView || _dsv.IsValid();
|
||||
}
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE SRV() const override
|
||||
{
|
||||
@@ -117,6 +117,7 @@ private:
|
||||
GPUTextureViewDX12 _handleArray;
|
||||
GPUTextureViewDX12 _handleVolume;
|
||||
GPUTextureViewDX12 _handleReadOnlyDepth;
|
||||
GPUTextureViewDX12 _handleStencil;
|
||||
Array<GPUTextureViewDX12> _handlesPerSlice; // [slice]
|
||||
Array<Array<GPUTextureViewDX12>> _handlesPerMip; // [slice][mip]
|
||||
|
||||
@@ -165,6 +166,11 @@ public:
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::ReadOnlyDepthView);
|
||||
return (GPUTextureView*)&_handleReadOnlyDepth;
|
||||
}
|
||||
GPUTextureView* ViewStencil() const override
|
||||
{
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::DepthStencil);
|
||||
return (GPUTextureView*)&_handleStencil;
|
||||
}
|
||||
void* GetNativePtr() const override
|
||||
{
|
||||
return (void*)_resource;
|
||||
|
||||
@@ -33,6 +33,10 @@ public:
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
GPUTextureView* ViewStencil() const override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
void* GetNativePtr() const override
|
||||
{
|
||||
return nullptr;
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "Engine/Graphics/Textures/TextureData.h"
|
||||
#include "Engine/Scripting/Enums.h"
|
||||
|
||||
void GPUTextureViewVulkan::Init(GPUDeviceVulkan* device, ResourceOwnerVulkan* owner, VkImage image, int32 totalMipLevels, PixelFormat format, MSAALevel msaa, VkExtent3D extent, VkImageViewType viewType, int32 mipLevels, int32 firstMipIndex, int32 arraySize, int32 firstArraySlice, bool readOnlyDepth)
|
||||
void GPUTextureViewVulkan::Init(GPUDeviceVulkan* device, ResourceOwnerVulkan* owner, VkImage image, int32 totalMipLevels, PixelFormat format, MSAALevel msaa, VkExtent3D extent, VkImageViewType viewType, int32 mipLevels, int32 firstMipIndex, int32 arraySize, int32 firstArraySlice, bool readOnlyDepth, bool stencilView)
|
||||
{
|
||||
ASSERT(View == VK_NULL_HANDLE);
|
||||
|
||||
@@ -57,7 +57,13 @@ void GPUTextureViewVulkan::Init(GPUDeviceVulkan* device, ResourceOwnerVulkan* ow
|
||||
SubresourceIndex = RenderTools::CalcSubresourceIndex(firstMipIndex, firstArraySlice, totalMipLevels);
|
||||
}
|
||||
|
||||
if (PixelFormatExtensions::IsDepthStencil(format))
|
||||
if (stencilView)
|
||||
{
|
||||
range.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
LayoutRTV = readOnlyDepth ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
LayoutSRV = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
else if (PixelFormatExtensions::IsDepthStencil(format))
|
||||
{
|
||||
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
#if 0
|
||||
@@ -157,13 +163,23 @@ void GPUTextureViewVulkan::DescriptorAsImage(GPUContextVulkan* context, VkImageV
|
||||
imageView = View;
|
||||
layout = LayoutSRV;
|
||||
const VkImageAspectFlags aspectMask = Info.subresourceRange.aspectMask;
|
||||
if (aspectMask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
|
||||
if (aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
|
||||
{
|
||||
// Transition depth-only when binding depth buffer with stencil
|
||||
// Transition depth-only when binding depth buffer with stencil (or stencil-only without depth)
|
||||
if (ViewSRV == VK_NULL_HANDLE)
|
||||
{
|
||||
VkImageViewCreateInfo createInfo = Info;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (aspectMask == VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
{
|
||||
// Stencil
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_R; // Map .g component in shader to .r of stencil plane
|
||||
}
|
||||
else
|
||||
{
|
||||
// Depth
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
VALIDATE_VULKAN_RESULT(vkCreateImageView(Device->Device, &createInfo, nullptr, &ViewSRV));
|
||||
}
|
||||
imageView = ViewSRV;
|
||||
@@ -434,6 +450,26 @@ void GPUTextureVulkan::initHandles()
|
||||
{
|
||||
_handleReadOnlyDepth.Init(_device, this, _image, mipLevels, format, msaa, extent, VK_IMAGE_VIEW_TYPE_2D, mipLevels, 0, 1, 0, true);
|
||||
}
|
||||
|
||||
// Stencil view
|
||||
if (IsDepthStencil() && IsShaderResource() && PixelFormatExtensions::HasStencil(format))
|
||||
{
|
||||
PixelFormat stencilFormat;
|
||||
switch (format)
|
||||
{
|
||||
case PixelFormat::D24_UNorm_S8_UInt:
|
||||
case PixelFormat::R24_UNorm_X8_Typeless:
|
||||
case PixelFormat::R24G8_Typeless:
|
||||
stencilFormat = PixelFormat::X24_Typeless_G8_UInt;
|
||||
break;
|
||||
case PixelFormat::D32_Float_S8X24_UInt:
|
||||
case PixelFormat::R32_Float_X8X24_Typeless:
|
||||
case PixelFormat::R32G8X24_Typeless:
|
||||
stencilFormat = PixelFormat::X32_Typeless_G8X24_UInt;
|
||||
break;
|
||||
}
|
||||
_handleStencil.Init(_device, this, _image, mipLevels, stencilFormat, msaa, extent, VK_IMAGE_VIEW_TYPE_2D, mipLevels, 0, 1, 0, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUTextureVulkan::OnResidentMipsChanged()
|
||||
@@ -457,6 +493,7 @@ void GPUTextureVulkan::OnReleaseGPU()
|
||||
_handleVolume.Release();
|
||||
_handleUAV.Release();
|
||||
_handleReadOnlyDepth.Release();
|
||||
_handleStencil.Release();
|
||||
for (int32 i = 0; i < _handlesPerMip.Count(); i++)
|
||||
{
|
||||
for (int32 j = 0; j < _handlesPerMip[i].Count(); j++)
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
#endif
|
||||
|
||||
public:
|
||||
void Init(GPUDeviceVulkan* device, ResourceOwnerVulkan* owner, VkImage image, int32 totalMipLevels, PixelFormat format, MSAALevel msaa, VkExtent3D extent, VkImageViewType viewType, int32 mipLevels = 1, int32 firstMipIndex = 0, int32 arraySize = 1, int32 firstArraySlice = 0, bool readOnlyDepth = false);
|
||||
void Init(GPUDeviceVulkan* device, ResourceOwnerVulkan* owner, VkImage image, int32 totalMipLevels, PixelFormat format, MSAALevel msaa, VkExtent3D extent, VkImageViewType viewType, int32 mipLevels = 1, int32 firstMipIndex = 0, int32 arraySize = 1, int32 firstArraySlice = 0, bool readOnlyDepth = false, bool stencilView = false);
|
||||
|
||||
VkImageView GetFramebufferView();
|
||||
|
||||
@@ -79,6 +79,7 @@ private:
|
||||
GPUTextureViewVulkan _handleVolume;
|
||||
GPUTextureViewVulkan _handleUAV;
|
||||
GPUTextureViewVulkan _handleReadOnlyDepth;
|
||||
GPUTextureViewVulkan _handleStencil;
|
||||
Array<GPUTextureViewVulkan> _handlesPerSlice; // [slice]
|
||||
Array<Array<GPUTextureViewVulkan>> _handlesPerMip; // [slice][mip]
|
||||
|
||||
@@ -140,6 +141,11 @@ public:
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::ReadOnlyDepthView);
|
||||
return (GPUTextureView*)&_handleReadOnlyDepth;
|
||||
}
|
||||
GPUTextureView* ViewStencil() const override
|
||||
{
|
||||
ASSERT(_desc.Flags & GPUTextureFlags::DepthStencil);
|
||||
return (GPUTextureView*)&_handleStencil;
|
||||
}
|
||||
void* GetNativePtr() const override
|
||||
{
|
||||
return (void*)_image;
|
||||
|
||||
Reference in New Issue
Block a user