Add stencil buffer usage with object layer information

#3080 #967
This commit is contained in:
Wojtek Figat
2025-10-07 18:07:23 +02:00
parent 823ed247d2
commit 361fc3ecfb
36 changed files with 291 additions and 65 deletions

View File

@@ -374,6 +374,7 @@ void Camera::Draw(RenderContext& renderContext)
BoundingSphere::FromBox(_previewModelBox, draw.Bounds);
draw.Bounds.Center -= renderContext.View.Origin;
draw.PerInstanceRandom = GetPerInstanceRandom();
draw.StencilValue = 0;
draw.LODBias = 0;
draw.ForcedLOD = -1;
draw.SortOrder = 0;