23
Source/Shaders/Stencil.hlsl
Normal file
23
Source/Shaders/Stencil.hlsl
Normal file
@@ -0,0 +1,23 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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|
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#ifndef __STENCIL__
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#define __STENCIL__
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||||
#include "./Flax/Common.hlsl"
|
||||
|
||||
// Stencil bits usage (must match RenderBuffers.h)
|
||||
// [0] | Object Layer
|
||||
// [1] | Object Layer
|
||||
// [2] | Object Layer
|
||||
// [3] | Object Layer
|
||||
// [4] | Object Layer
|
||||
// [5] | <unsued>
|
||||
// [6] | <unsued>
|
||||
// [7] | <unsued>
|
||||
#define STENCIL_BUFFER_OBJECT_LAYER(stencil) uint(stencil & 0x1f)
|
||||
#ifndef STENCIL_BUFFER_SWIZZLE
|
||||
#define STENCIL_BUFFER_SWIZZLE .g
|
||||
#endif
|
||||
#define STENCIL_BUFFER_LOAD(rt, pos) rt.Load(int3(pos, 0)) STENCIL_BUFFER_SWIZZLE
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user