Add statically disabled tessellation on macOS/iOS
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@@ -136,6 +136,7 @@ bool TerrainMaterialShader::Load()
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psDesc.DepthEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthTest) == MaterialFeaturesFlags::None;
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psDesc.DepthWriteEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthWrite) == MaterialFeaturesFlags::None;
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#if GPU_ALLOW_TESSELLATION_SHADERS
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// Check if use tessellation (both material and runtime supports it)
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const bool useTess = _info.TessellationMode != TessellationMethod::None && GPUDevice::Instance->Limits.HasTessellation;
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if (useTess)
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@@ -143,6 +144,7 @@ bool TerrainMaterialShader::Load()
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psDesc.HS = _shader->GetHS("HS");
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psDesc.DS = _shader->GetDS("DS");
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}
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#endif
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// Support blending but then use only emissive channel
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switch (_info.BlendMode)
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