Add statically disabled tessellation on macOS/iOS

This commit is contained in:
Wojtek Figat
2024-03-30 18:46:37 +01:00
parent ce07edd1ec
commit 369c19bd5d
14 changed files with 51 additions and 20 deletions

View File

@@ -136,6 +136,7 @@ bool TerrainMaterialShader::Load()
psDesc.DepthEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthTest) == MaterialFeaturesFlags::None;
psDesc.DepthWriteEnable = (_info.FeaturesFlags & MaterialFeaturesFlags::DisableDepthWrite) == MaterialFeaturesFlags::None;
#if GPU_ALLOW_TESSELLATION_SHADERS
// Check if use tessellation (both material and runtime supports it)
const bool useTess = _info.TessellationMode != TessellationMethod::None && GPUDevice::Instance->Limits.HasTessellation;
if (useTess)
@@ -143,6 +144,7 @@ bool TerrainMaterialShader::Load()
psDesc.HS = _shader->GetHS("HS");
psDesc.DS = _shader->GetDS("DS");
}
#endif
// Support blending but then use only emissive channel
switch (_info.BlendMode)