Add statically disabled tessellation on macOS/iOS
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@@ -351,7 +351,7 @@ bool GPUDeviceDX11::Init()
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D3D11_FEATURE_DATA_D3D11_OPTIONS2 featureDataD3D11Options2 = {};
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_device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &featureDataD3D11Options2, sizeof(featureDataD3D11Options2));
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limits.HasCompute = d3D10XHardwareOptions.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x != 0;
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limits.HasTessellation = true;
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limits.HasTessellation = GPU_ALLOW_TESSELLATION_SHADERS;
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limits.HasGeometryShaders = true;
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limits.HasInstancing = true;
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limits.HasVolumeTextureRendering = true;
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