Add statically disabled tessellation on macOS/iOS

This commit is contained in:
Wojtek Figat
2024-03-30 18:46:37 +01:00
parent ce07edd1ec
commit 369c19bd5d
14 changed files with 51 additions and 20 deletions

View File

@@ -373,7 +373,7 @@ bool GPUDeviceDX12::Init()
{
auto& limits = Limits;
limits.HasCompute = true;
limits.HasTessellation = true;
limits.HasTessellation = GPU_ALLOW_TESSELLATION_SHADERS;
limits.HasGeometryShaders = true;
limits.HasInstancing = true;
limits.HasVolumeTextureRendering = true;