Add statically disabled tessellation on macOS/iOS
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@@ -373,7 +373,7 @@ bool GPUDeviceDX12::Init()
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{
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auto& limits = Limits;
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limits.HasCompute = true;
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limits.HasTessellation = true;
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limits.HasTessellation = GPU_ALLOW_TESSELLATION_SHADERS;
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limits.HasGeometryShaders = true;
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limits.HasInstancing = true;
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limits.HasVolumeTextureRendering = true;
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