Add game plugin template.
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25
Content/Editor/Scripting/GamePluginTemplate.cs
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25
Content/Editor/Scripting/GamePluginTemplate.cs
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@@ -0,0 +1,25 @@
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%copyright%using System;
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using System.Collections.Generic;
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using FlaxEngine;
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namespace %namespace%;
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/// <summary>
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/// %class% GamePlugin.
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/// </summary>
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public class %class% : GamePlugin
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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}
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/// <inheritdoc/>
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public override void Deinitialize()
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{
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base.Deinitialize();
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}
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}
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@@ -106,6 +106,23 @@ namespace FlaxEditor.Content
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}
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}
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/// <summary>
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/// Context proxy object for C# GamePlugin files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpProxy" />
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[ContentContextMenu("New/C#/C# GamePlugin")]
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public class CSharpGamePluginProxy : CSharpProxy
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{
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/// <inheritdoc />
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public override string Name => "C# GamePlugin";
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/// <inheritdoc />
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protected override void GetTemplatePath(out string path)
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{
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path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/GamePluginTemplate.cs");
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}
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}
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/// <summary>
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/// Context proxy object for empty C# files.
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/// </summary>
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@@ -1140,6 +1140,7 @@ namespace FlaxEditor.Modules
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Proxy.Add(new CSharpEmptyStructProxy());
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Proxy.Add(new CSharpEmptyInterfaceProxy());
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Proxy.Add(new CSharpActorProxy());
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Proxy.Add(new CSharpGamePluginProxy());
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Proxy.Add(new CppAssetProxy());
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Proxy.Add(new CppStaticClassProxy());
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Proxy.Add(new CppScriptProxy());
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