Various DDGI improvements

This commit is contained in:
Wojciech Figat
2022-06-13 16:02:41 +02:00
parent eb1e39b3c4
commit 37511c0e6b
3 changed files with 10 additions and 8 deletions

View File

@@ -389,9 +389,9 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
}
// Calculate which cascades should be updated this frame
//const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 };
const uint64 cascadeFrequencies[] = { 1, 2, 3, 5 };
// TODO: prevent updating 2 cascades at once on Low quality
const uint64 cascadeFrequencies[] = { 1, 1, 1, 1 };
//const uint64 cascadeFrequencies[] = { 1, 1, 1, 1 };
bool cascadeSkipUpdate[4];
for (int32 cascadeIndex = 0; cascadeIndex < cascadesCount; cascadeIndex++)
{