Add Compute shaders support to WebGPU
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@@ -54,7 +54,7 @@ bool ShouldSwap(float a, float b)
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RWByteAddressBuffer IndirectArgsBuffer : register(u0);
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META_CS(true, FEATURE_LEVEL_SM5)
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META_CS(true, AUTO)
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[numthreads(22, 1, 1)]
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void CS_IndirectArgs(uint groupIndex : SV_GroupIndex)
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{
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@@ -129,7 +129,7 @@ void StoreItem(uint element, uint count)
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#ifdef _CS_PreSort
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META_CS(true, FEATURE_LEVEL_SM5)
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META_CS(true, AUTO)
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META_PERMUTATION_1(THREAD_GROUP_SIZE=1024)
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META_PERMUTATION_1(THREAD_GROUP_SIZE=64)
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[numthreads(THREAD_GROUP_SIZE, 1, 1)]
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@@ -177,7 +177,7 @@ void CS_PreSort(uint3 groupID : SV_GroupID, uint groupIndex : SV_GroupIndex)
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#ifdef _CS_InnerSort
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META_CS(true, FEATURE_LEVEL_SM5)
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META_CS(true, AUTO)
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[numthreads(THREAD_GROUP_SIZE, 1, 1)]
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void CS_InnerSort(uint3 groupID : SV_GroupID, uint groupIndex : SV_GroupIndex)
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{
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@@ -222,7 +222,7 @@ void CS_InnerSort(uint3 groupID : SV_GroupID, uint groupIndex : SV_GroupIndex)
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RWBuffer<uint> SortedIndices : register(u0);
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RWBuffer<float> SortingKeys : register(u1);
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META_CS(true, FEATURE_LEVEL_SM5)
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META_CS(true, AUTO)
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[numthreads(1024, 1, 1)]
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void CS_OuterSort(uint3 dispatchThreadId : SV_DispatchThreadID)
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{
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