Unify all GetActorsTree usages in Editor
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@@ -27,16 +27,6 @@ namespace FlaxEditor.CustomEditors.Editors
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element.ComboBox.SelectedIndexChanged += OnSelectedIndexChanged;
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}
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private void GetActorsTree(List<Actor> list, Actor a)
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{
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list.Add(a);
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int cnt = a.ChildrenCount;
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for (int i = 0; i < cnt; i++)
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{
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GetActorsTree(list, a.GetChild(i));
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}
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}
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private void OnSelectedIndexChanged(ComboBox comboBox)
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{
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int value = comboBox.SelectedIndex;
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@@ -60,7 +50,7 @@ namespace FlaxEditor.CustomEditors.Editors
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// Note: this possibly breaks the design a little bit
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// But it's the easiest way to set value for selected actor and its children with one undo action
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List<Actor> actors = new List<Actor>(32);
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GetActorsTree(actors, actor);
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Utilities.Utils.GetActorsTree(actors, actor);
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if (Presenter.Undo != null)
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{
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using (new UndoMultiBlock(Presenter.Undo, actors.ToArray(), "Change layer"))
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@@ -10,16 +10,6 @@ namespace FlaxEditor.CustomEditors.Editors
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/// </summary>
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public sealed class ActorStaticFlagsEditor : EnumEditor
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{
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private void GetActorsTree(List<Actor> list, Actor a)
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{
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list.Add(a);
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int cnt = a.ChildrenCount;
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for (int i = 0; i < cnt; i++)
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{
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GetActorsTree(list, a.GetChild(i));
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}
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}
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/// <inheritdoc />
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protected override void OnValueChanged()
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{
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@@ -40,7 +30,7 @@ namespace FlaxEditor.CustomEditors.Editors
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// Note: this possibly breaks the design a little bit
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// But it's the easiest way to set value for selected actor and its children with one undo action
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List<Actor> actors = new List<Actor>(32);
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GetActorsTree(actors, actor);
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Utilities.Utils.GetActorsTree(actors, actor);
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if (Presenter.Undo != null && Presenter.Undo.Enabled)
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{
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using (new UndoMultiBlock(Presenter.Undo, actors.ToArray(), "Change static flags"))
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@@ -629,7 +629,7 @@ namespace FlaxEditor.SceneGraph.GUI
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{
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// Set all Actors static flags to match parents
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List<Actor> childActors = new List<Actor>();
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GetActorsTree(childActors, actor);
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Utilities.Utils.GetActorsTree(childActors, actor);
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foreach (var child in childActors)
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{
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child.StaticFlags = spawnParent.StaticFlags;
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@@ -679,16 +679,6 @@ namespace FlaxEditor.SceneGraph.GUI
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return result;
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}
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private void GetActorsTree(List<Actor> list, Actor a)
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{
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list.Add(a);
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int cnt = a.ChildrenCount;
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for (int i = 0; i < cnt; i++)
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{
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GetActorsTree(list, a.GetChild(i));
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}
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}
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private bool ValidateDragActor(ActorNode actorNode)
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{
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@@ -102,6 +102,16 @@ namespace FlaxEditor.Utilities
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return str;
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}
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internal static void GetActorsTree(List<Actor> list, Actor a)
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{
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list.Add(a);
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int cnt = a.ChildrenCount;
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for (int i = 0; i < cnt; i++)
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{
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GetActorsTree(list, a.GetChild(i));
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}
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}
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/// <summary>
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/// The colors for the keyframes used by the curve editor.
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/// </summary>
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