Optimize splines debug rendering performance
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@@ -593,6 +593,7 @@ void DebugDraw::Draw(RenderContext& renderContext, GPUTextureView* target, GPUTe
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void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount)
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{
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PROFILE_CPU();
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if (selectedActors)
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{
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for (int32 i = 0; i < selectedActorsCount; i++)
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