Optimize splines debug rendering performance

This commit is contained in:
Wojtek Figat
2021-01-27 12:33:32 +01:00
parent fd96957819
commit 37e3a85080
2 changed files with 14 additions and 18 deletions

View File

@@ -593,6 +593,7 @@ void DebugDraw::Draw(RenderContext& renderContext, GPUTextureView* target, GPUTe
void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount)
{
PROFILE_CPU();
if (selectedActors)
{
for (int32 i = 0; i < selectedActorsCount; i++)