Fix missing UAV barriers on D3D12
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@@ -102,6 +102,11 @@ public:
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/// <param name="subresourceIndex">The index of the subresource.</param>
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void AddTransitionBarrier(ResourceOwnerDX12* resource, const D3D12_RESOURCE_STATES before, const D3D12_RESOURCE_STATES after, const int32 subresourceIndex);
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/// <summary>
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/// Adds the UAV barrier. Supports batching barriers.
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/// </summary>
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void AddUAVBarrier();
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/// <summary>
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/// Set DirectX 12 resource state using resource barrier
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/// </summary>
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