Use larger epsilon in Vector IsNormalized checks
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@@ -202,7 +202,7 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a value indicting whether this instance is normalized.
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/// </summary>
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public bool IsNormalized => Mathf.IsOne(X * X + Y * Y + Z * Z + W * W);
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public bool IsNormalized => Mathf.Abs((X * X + Y * Y + Z * Z + W * W) - 1.0f) < 1e-4f;
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/// <summary>
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/// Gets a value indicting whether this vector is zero
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