@@ -216,15 +216,17 @@ bool AnimGraphBase::onNodeLoaded(Node* n)
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Delaunay2D::Triangulate(vertices, triangles);
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if (triangles.Count() == 0)
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{
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switch (vertices.Count())
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// Insert dummy triangles to have something working (eg. blend points are on the same axis)
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int32 verticesLeft = vertices.Count();
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while (verticesLeft >= 3)
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{
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case 1:
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triangles.Add(Delaunay2D::Triangle(0, 0, 0));
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break;
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case 2:
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triangles.Add(Delaunay2D::Triangle(0, 1, 0));
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break;
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verticesLeft -= 3;
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triangles.Add(Delaunay2D::Triangle(verticesLeft, verticesLeft + 1, verticesLeft + 2));
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}
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if (verticesLeft == 1)
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triangles.Add(Delaunay2D::Triangle(0, 0, 0));
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else if (verticesLeft == 2)
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triangles.Add(Delaunay2D::Triangle(0, 1, 0));
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}
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// Store triangles vertices indices (map the back to the anim node slots)
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