From 3939444e05e43c4508f6d5cb4774bd0901e321c7 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 20 Mar 2024 12:24:35 +0100 Subject: [PATCH] Fix potential issues with shader resources bindings when using custom post processing effect --- Source/Engine/Renderer/RenderList.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Engine/Renderer/RenderList.cpp b/Source/Engine/Renderer/RenderList.cpp index 01da9e2ea..577d58255 100644 --- a/Source/Engine/Renderer/RenderList.cpp +++ b/Source/Engine/Renderer/RenderList.cpp @@ -266,6 +266,8 @@ void RenderList::RunPostFxPass(GPUContext* context, RenderContext& renderContext { if (fx->Location == locationB) { + context->ResetSR(); + context->ResetUA(); if (fx->UseSingleTarget || output == nullptr) { fx->Render(context, renderContext, input, nullptr);