diff --git a/Content/Editor/MaterialTemplates/Deformable.shader b/Content/Editor/MaterialTemplates/Deformable.shader index 5be86e33b..9ff0161eb 100644 --- a/Content/Editor/MaterialTemplates/Deformable.shader +++ b/Content/Editor/MaterialTemplates/Deformable.shader @@ -297,7 +297,7 @@ VertexOutput VS_SplineModel(ModelInput input) output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix); // Pass vertex attributes - output.Geometry.TexCoord = input.TexCoord; + output.Geometry.TexCoord = input.TexCoord0; #if USE_VERTEX_COLOR output.Geometry.VertexColor = input.Color; #endif diff --git a/Source/Engine/Platform/Linux/LinuxWindow.cpp b/Source/Engine/Platform/Linux/LinuxWindow.cpp index bc94815c8..0ac8b6ae9 100644 --- a/Source/Engine/Platform/Linux/LinuxWindow.cpp +++ b/Source/Engine/Platform/Linux/LinuxWindow.cpp @@ -8,6 +8,7 @@ #include "Engine/Input/Keyboard.h" #include "Engine/Core/Log.h" #include "Engine/Core/Math/Math.h" +#include "Engine/Core/Math/Color.h" #include "Engine/Core/Math/Color32.h" #include "Engine/Core/Math/Vector2.h" #include "Engine/Core/Collections/Array.h"