diff --git a/Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs b/Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs index 6f1ac91d0..3070fd19a 100644 --- a/Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs +++ b/Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs @@ -1,5 +1,7 @@ // Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. +using System; +using FlaxEditor.CustomEditors.Elements; using FlaxEditor.Surface; using FlaxEngine; @@ -12,6 +14,8 @@ namespace FlaxEditor.CustomEditors.Dedicated [CustomEditor(typeof(AnimatedModel)), DefaultEditor] public class AnimatedModelEditor : ActorEditor { + private bool _parametersAdded = false; + /// public override void Initialize(LayoutElementsContainer layout) { @@ -31,6 +35,24 @@ namespace FlaxEditor.CustomEditors.Dedicated (instance, parameter, tag) => ((AnimatedModel)instance).GetParameterValue(parameter.Identifier), (instance, value, parameter, tag) => ((AnimatedModel)instance).SetParameterValue(parameter.Identifier, value), Values); + _parametersAdded = true; + } + } + + /// + public override void Refresh() + { + base.Refresh(); + + // Check if parameters group is still showing if not in play mode and hide it. + if (!Editor.Instance.StateMachine.IsPlayMode && _parametersAdded) + { + var group = Layout.Children.Find(x => x is GroupElement g && g.Panel.HeaderText.Equals("Parameters", StringComparison.Ordinal)); + if (group != null) + { + RebuildLayout(); + _parametersAdded = false; + } } } }