Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6
This commit is contained in:
@@ -20,4 +20,6 @@ void EditorScene::Update()
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e.Call();
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for (auto& e : Ticking.FixedUpdate.Ticks)
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e.Call();
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for (auto& e : Ticking.LateFixedUpdate.Ticks)
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e.Call();
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}
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130
Source/Editor/Utilities/ScreenUtilities.cpp
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130
Source/Editor/Utilities/ScreenUtilities.cpp
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@@ -0,0 +1,130 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "ScreenUtilities.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Delegate.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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Delegate<Color32> ScreenUtilities::PickColorDone;
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#if PLATFORM_WINDOWS
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#include <Windows.h>
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#pragma comment(lib, "Gdi32.lib")
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static HHOOK MouseCallbackHook;
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LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
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{
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if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
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{
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UnhookWindowsHookEx(MouseCallbackHook);
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// Push event with the picked color
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const Float2 cursorPos = Platform::GetMousePosition();
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const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
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ScreenUtilities::PickColorDone(colorPicked);
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return 1;
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}
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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PROFILE_CPU();
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HDC deviceContext = GetDC(NULL);
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COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
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ReleaseDC(NULL, deviceContext);
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return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
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}
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void ScreenUtilities::PickColor()
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{
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MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
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if (MouseCallbackHook == NULL)
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{
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LOG(Warning, "Failed to set mouse hook.");
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LOG(Warning, "Error: {0}", GetLastError());
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}
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}
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#elif PLATFORM_LINUX
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#include "Engine/Platform/Linux/LinuxPlatform.h"
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#include "Engine/Platform/Linux/IncludeX11.h"
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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X11::XColor color;
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X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
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int defaultScreen = X11::XDefaultScreen(display);
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X11::XImage* image;
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image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
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color.pixel = XGetPixel(image, 0, 0);
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X11::XFree(image);
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X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
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Color32 outputColor;
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outputColor.R = color.red / 256;
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outputColor.G = color.green / 256;
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outputColor.B = color.blue / 256;
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return outputColor;
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}
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void OnScreenUtilsXEventCallback(void* eventPtr)
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{
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X11::XEvent* event = (X11::XEvent*) eventPtr;
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X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
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if (event->type == ButtonPress)
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{
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const Float2 cursorPos = Platform::GetMousePosition();
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const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
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X11::XUngrabPointer(display, CurrentTime);
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ScreenUtilities::PickColorDone(colorPicked);
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LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
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}
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}
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void ScreenUtilities::PickColor()
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{
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PROFILE_CPU();
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X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
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X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
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X11::Cursor cursor = XCreateFontCursor(display, 130);
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int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
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if (grabbedPointer != GrabSuccess)
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{
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LOG(Error, "Failed to grab cursor for events.");
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X11::XFreeCursor(display, cursor);
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return;
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}
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X11::XFreeCursor(display, cursor);
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LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
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}
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#elif PLATFORM_MAC
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#include <Cocoa/Cocoa.h>
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#include <AppKit/AppKit.h>
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Color32 ScreenUtilities::GetColorAt(const Float2& pos)
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{
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// TODO: implement ScreenUtilities for macOS
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return { 0, 0, 0, 255 };
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}
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void ScreenUtilities::PickColor()
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{
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// This is what C# calls to start the color picking sequence
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// This should stop mouse clicks from working for one click, and that click is on the selected color
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// There is a class called NSColorSample that might implement that for you, but maybe not.
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}
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#endif
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33
Source/Editor/Utilities/ScreenUtilities.h
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33
Source/Editor/Utilities/ScreenUtilities.h
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@@ -0,0 +1,33 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Delegate.h"
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/// <summary>
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/// Platform-dependent screen utilities.
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/// </summary>
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API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
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/// <summary>
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/// Gets the pixel color at the specified coordinates.
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/// </summary>
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/// <param name="pos">Screen-space coordinate to read.</param>
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/// <returns>Pixel color at the specified coordinates.</returns>
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API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
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/// <summary>
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/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
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/// </summary>
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API_FUNCTION() static void PickColor();
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/// <summary>
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/// Called when PickColor action is finished.
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/// </summary>
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API_EVENT() static Delegate<Color32> PickColorDone;
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};
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