Fix descriptors bindings to shaders on D3D12
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@@ -21,7 +21,7 @@ void BackBufferDX12::Setup(GPUSwapChainDX12* window, ID3D12Resource* backbuffer)
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rtDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rtDesc.Texture2D.MipSlice = 0;
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rtDesc.Texture2D.PlaneSlice = 0;
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Handle.SetRTV(&rtDesc);
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Handle.SetRTV(rtDesc);
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}
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#if GPU_USE_WINDOW_SRV
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@@ -35,7 +35,7 @@ void BackBufferDX12::Setup(GPUSwapChainDX12* window, ID3D12Resource* backbuffer)
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srDesc.Texture2D.MipLevels = 1;
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srDesc.Texture2D.ResourceMinLODClamp = 0;
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srDesc.Texture2D.PlaneSlice = 0;
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Handle.SetSRV(&srDesc);
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Handle.SetSRV(srDesc);
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}
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#endif
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}
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