Fix build regression on Clang
This commit is contained in:
@@ -441,6 +441,9 @@ bool MeshBase::Init(uint32 vertices, uint32 triangles, const Array<const void*,
|
||||
GPUBuffer* vertexBuffer1 = nullptr;
|
||||
GPUBuffer* vertexBuffer2 = nullptr;
|
||||
GPUBuffer* indexBuffer = nullptr;
|
||||
#if MODEL_USE_PRECISE_MESH_INTERSECTS
|
||||
VertexElement positionsElement;
|
||||
#endif
|
||||
|
||||
// Create GPU buffers
|
||||
#if GPU_ENABLE_RESOURCE_NAMING
|
||||
@@ -470,7 +473,7 @@ bool MeshBase::Init(uint32 vertices, uint32 triangles, const Array<const void*,
|
||||
|
||||
// Init collision proxy
|
||||
#if MODEL_USE_PRECISE_MESH_INTERSECTS
|
||||
VertexElement positionsElement = vbLayout[0]->FindElement(VertexElement::Types::Position);
|
||||
positionsElement = vbLayout[0]->FindElement(VertexElement::Types::Position);
|
||||
if (use16BitIndexBuffer)
|
||||
_collisionProxy.Init<uint16>(vertices, triangles, (const Float3*)vbData[0], (const uint16*)ibData, vertexBuffer0->GetStride(), positionsElement.Format);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user