diff --git a/Source/Engine/Physics/Colliders/CharacterController.h b/Source/Engine/Physics/Colliders/CharacterController.h
index 8ae992c59..e3f690f8c 100644
--- a/Source/Engine/Physics/Colliders/CharacterController.h
+++ b/Source/Engine/Physics/Colliders/CharacterController.h
@@ -147,12 +147,12 @@ public:
///
API_PROPERTY(Attributes="EditorOrder(240), DefaultValue(true), EditorDisplay(\"Character Controller\")")
Vector3 GetUpDirection() const;
-
+
///
/// Sets the character up vector.
///
API_PROPERTY() void SetUpDirection(const Vector3& up);
-
+
///
/// Gets the minimum move distance of the character controller. The minimum traveled distance to consider. If traveled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small.
///