Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
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@@ -221,6 +221,9 @@ public:
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// If specified, all meshes that name starts with this prefix in the name will be imported as a separate collision data asset (excluded used for rendering).
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API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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String CollisionMeshesPrefix = TEXT("");
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// If specified, all meshes that name ends with this postfix in the name will be imported as a separate collision data asset (excluded used for rendering).
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API_FIELD(Attributes="EditorOrder(101), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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String CollisionMeshesPostfix = TEXT("");
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// The type of collision that should be generated if the mesh has a collision prefix specified.
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API_FIELD(Attributes="EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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CollisionDataType CollisionType = CollisionDataType::ConvexMesh;
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