Change CalculateTangents to false as default and calculate normals/tangents by default if missing
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@@ -170,7 +170,7 @@ public:
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float SmoothingNormalsAngle = 175.0f;
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bool FlipNormals = false;
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float SmoothingTangentsAngle = 45.0f;
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bool CalculateTangents = true;
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bool CalculateTangents = false;
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bool OptimizeMeshes = true;
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bool MergeMeshes = true;
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bool ImportLODs = true;
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