Change CalculateTangents to false as default and calculate normals/tangents by default if missing

This commit is contained in:
Wojtek Figat
2021-07-22 10:24:24 +02:00
parent 383ea4d603
commit 3a5c212985
3 changed files with 5 additions and 5 deletions

View File

@@ -170,7 +170,7 @@ public:
float SmoothingNormalsAngle = 175.0f;
bool FlipNormals = false;
float SmoothingTangentsAngle = 45.0f;
bool CalculateTangents = true;
bool CalculateTangents = false;
bool OptimizeMeshes = true;
bool MergeMeshes = true;
bool ImportLODs = true;