Fixes for Vulkan
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@@ -702,7 +702,6 @@ void DrawEmitterGPU(RenderContext& renderContext, ParticleBuffer* buffer, DrawCa
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// TODO: model LOD picking for particles?
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int32 lodIndex = 0;
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ModelLOD& lod = model->LODs[lodIndex];
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drawCalls += lod.Meshes.Count();
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for (int32 meshIndex = 0; meshIndex < lod.Meshes.Count(); meshIndex++)
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{
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Mesh& mesh = lod.Meshes[meshIndex];
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