Codestyle fix
This commit is contained in:
@@ -530,7 +530,7 @@ void AnimGraphExecutor::UpdateStateTransitions(AnimGraphContext& context, const
|
||||
transitionData.Position = 0;
|
||||
transitionData.Length = ZeroTolerance;
|
||||
}
|
||||
|
||||
|
||||
const bool useDefaultRule = EnumHasAnyFlags(transition.Flags, AnimGraphStateTransition::FlagTypes::UseDefaultRule);
|
||||
if (transition.RuleGraph && !useDefaultRule)
|
||||
{
|
||||
@@ -765,10 +765,10 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
|
||||
|
||||
// Override animation when animation reference box is connected
|
||||
auto animationAssetBox = node->GetBox(8);
|
||||
if(animationAssetBox->HasConnection())
|
||||
if (animationAssetBox->HasConnection())
|
||||
{
|
||||
const Value assetBoxValue = tryGetValue(animationAssetBox, Value::Null);
|
||||
if(assetBoxValue != Value::Null)
|
||||
if (assetBoxValue != Value::Null)
|
||||
anim = (Animation*)assetBoxValue.AsAsset;
|
||||
else
|
||||
anim = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user