From 3b2015e816db505eabef3f62a3da10a14d046aab Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 2 Mar 2026 20:47:57 +0100 Subject: [PATCH] Fix creating new particle system or scene animation assets after deprecated code removal --- Source/Engine/ContentImporters/CreateParticleSystem.h | 3 ++- Source/Engine/ContentImporters/CreateSceneAnimation.h | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/Engine/ContentImporters/CreateParticleSystem.h b/Source/Engine/ContentImporters/CreateParticleSystem.h index 51a6463c8..400259f1c 100644 --- a/Source/Engine/ContentImporters/CreateParticleSystem.h +++ b/Source/Engine/ContentImporters/CreateParticleSystem.h @@ -29,11 +29,12 @@ public: MemoryWriteStream stream(64); { // Create empty system - stream.WriteInt32(2); + stream.WriteInt32(4); stream.WriteFloat(60.0f); // FramesPerSecond stream.WriteInt32(5 * 60); // DurationFrames stream.WriteInt32(0); // Emitters Count stream.WriteInt32(0); // Tracks Count + stream.WriteInt32(0); // Parameter Overrides Count } context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream)); diff --git a/Source/Engine/ContentImporters/CreateSceneAnimation.h b/Source/Engine/ContentImporters/CreateSceneAnimation.h index ccc63bd99..00fa4d362 100644 --- a/Source/Engine/ContentImporters/CreateSceneAnimation.h +++ b/Source/Engine/ContentImporters/CreateSceneAnimation.h @@ -29,7 +29,7 @@ public: MemoryWriteStream stream(64); { // Create empty timeline - stream.WriteInt32(2); + stream.WriteInt32(4); stream.WriteFloat(60.0f); // FramesPerSecond stream.WriteInt32(5 * 60); // DurationFrames stream.WriteInt32(0); // Tracks Count