Add support for editing texture group in editor (without reimporting)
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@@ -59,7 +59,6 @@ void UpdateResource(StreamableResource* resource, DateTime now)
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if (resource->IsDynamic())
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{
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targetQuality = handler->CalculateTargetQuality(resource, now);
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// TODO: here we should apply resources group master scale (based on game settings quality level and memory level)
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targetQuality = Math::Saturate(targetQuality);
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}
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